Supermodel/Src/OSD
Bart Trzynadlowski d200dff89e - Changed EmulateSCSP -> EmulateSound and -no-scsp -> -no-sound.
- Changed gear shifting behavior: neutral gear has its own button now.
- Removed SUPERMODEL_SOUND.
- DirectInput is the default input system for Windows now.
- Multi-threading is on by default, replaced -multi-threaded w/ -no-threads.
- Made crosshairs larger and more visible.
- Added Nik to co-author list and began updating file copyright notices.
- Fixed Virtua Striker 2 input names (player 2 inputs end with the number 2 instead of 1).
- Added documentation to a Docs/ subdirectory.
- Exported all default input configurations to Supermodel.ini and added that to the repository. Internally, Supermodel initializes all controls to "NONE" now.
2011-09-14 06:16:22 +00:00
..
SDL - Changed EmulateSCSP -> EmulateSound and -no-scsp -> -no-sound. 2011-09-14 06:16:22 +00:00
Windows Improved way constant force and vibrate effects are combined to control left and right vibration motors under XInput 2011-09-13 22:50:50 +00:00
Audio.h - Nik's new decoupled audio code with fixes to minimize overruns. 2011-09-12 05:43:37 +00:00
Logger.h - Removed BOOL and replaced it with native C++ type, bool. 2011-09-08 06:34:18 +00:00
Thread.h - Added function-based interface Audio for OSD sound output, together with SDL implementation 2011-07-20 21:14:00 +00:00