Supermodel/Src/OSD/SDL
Bart Trzynadlowski d200dff89e - Changed EmulateSCSP -> EmulateSound and -no-scsp -> -no-sound.
- Changed gear shifting behavior: neutral gear has its own button now.
- Removed SUPERMODEL_SOUND.
- DirectInput is the default input system for Windows now.
- Multi-threading is on by default, replaced -multi-threaded w/ -no-threads.
- Made crosshairs larger and more visible.
- Added Nik to co-author list and began updating file copyright notices.
- Fixed Virtua Striker 2 input names (player 2 inputs end with the number 2 instead of 1).
- Added documentation to a Docs/ subdirectory.
- Exported all default input configurations to Supermodel.ini and added that to the repository. Internally, Supermodel initializes all controls to "NONE" now.
2011-09-14 06:16:22 +00:00
..
Audio.cpp Changes to Audio.cpp: 2011-09-12 21:03:16 +00:00
Main.cpp - Changed EmulateSCSP -> EmulateSound and -no-scsp -> -no-sound. 2011-09-14 06:16:22 +00:00
OSDConfig.h - Changed EmulateSCSP -> EmulateSound and -no-scsp -> -no-sound. 2011-09-14 06:16:22 +00:00
SDLInputSystem.cpp Changes relating to input system: 2011-06-22 13:06:52 +00:00
SDLInputSystem.h Changes relating to input system: 2011-06-22 13:06:52 +00:00
SDLMain_tmpl.h Fixing import mistake: moving source code to trunk/Src. 2011-04-24 01:19:40 +00:00
SDLMain_tmpl.m Fixing import mistake: moving source code to trunk/Src. 2011-04-24 01:19:40 +00:00
Thread.cpp - Nik's new decoupled audio code with fixes to minimize overruns. 2011-09-12 05:43:37 +00:00
Types.h - Removed BOOL and replaced it with native C++ type, bool. 2011-09-08 06:34:18 +00:00