mirror of
https://github.com/RetroDECK/Supermodel.git
synced 2024-11-26 23:55:40 +00:00
cd2621b2ce
Added palette initialization to 2D renderer. Fixes 2D graphics corruption when loading states (most visible in Scud Race).
180 lines
6 KiB
C++
180 lines
6 KiB
C++
/**
|
|
** Supermodel
|
|
** A Sega Model 3 Arcade Emulator.
|
|
** Copyright 2011 Bart Trzynadlowski
|
|
**
|
|
** This file is part of Supermodel.
|
|
**
|
|
** Supermodel is free software: you can redistribute it and/or modify it under
|
|
** the terms of the GNU General Public License as published by the Free
|
|
** Software Foundation, either version 3 of the License, or (at your option)
|
|
** any later version.
|
|
**
|
|
** Supermodel is distributed in the hope that it will be useful, but WITHOUT
|
|
** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
|
** more details.
|
|
**
|
|
** You should have received a copy of the GNU General Public License along
|
|
** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
|
|
**/
|
|
|
|
/*
|
|
* Render2D.h
|
|
*
|
|
* Header file defining the CRender2D class: OpenGL tile generator graphics.
|
|
*/
|
|
|
|
#ifndef INCLUDED_RENDER2D_H
|
|
#define INCLUDED_RENDER2D_H
|
|
|
|
#include "Pkgs/glew.h"
|
|
|
|
|
|
// Dirty rectangle size, must be multiples of 4 because masking code relies on this
|
|
#define DIRTY_RECT_WIDTH 8 // width of a dirty rectangle in 8-pixel tiles (multiples of 4, divisible into 64)
|
|
#define DIRTY_RECT_HEIGHT 8 // height (multiples of 4, divisible into 48)
|
|
|
|
/*
|
|
* CRender2D:
|
|
*
|
|
* Tile generator graphics engine. This must be constructed and initialized
|
|
* before being attached to any objects that want to make use of it. Apart from
|
|
* the constructor, all members assume that a global GL device
|
|
* context is available and that GL functions may be called.
|
|
*/
|
|
class CRender2D
|
|
{
|
|
public:
|
|
/*
|
|
* BeginFrame(void):
|
|
*
|
|
* Prepare to render a new frame. Must be called once per frame prior to
|
|
* drawing anything.
|
|
*/
|
|
void BeginFrame(void);
|
|
|
|
/*
|
|
* EndFrame(void):
|
|
*
|
|
* Signals the end of rendering for this frame. Must be called last during
|
|
* the frame.
|
|
*/
|
|
void EndFrame(void);
|
|
|
|
/*
|
|
* WriteVRAM(addr, data):
|
|
*
|
|
* Indicates what will be written next to the tile generator's RAM. The
|
|
* VRAM address must not have yet been updated, to allow the renderer to
|
|
* check for changes. Data is accepted in the same form as the tile
|
|
* generator: the MSB is what was written to addr+3. This function is
|
|
* intended to facilitate on-the-fly decoding of tiles and palette data.
|
|
*
|
|
* Parameters:
|
|
* addr Address in tile generator RAM. Caller must ensure it is
|
|
* clamped to the range 0x000000 to 0x11FFFF because this
|
|
* function does not.
|
|
* data The data to write.
|
|
*/
|
|
void WriteVRAM(unsigned addr, UINT32 data);
|
|
|
|
/*
|
|
* AttachRegisters(regPtr):
|
|
*
|
|
* Attaches tile generator registers. This must be done prior to any
|
|
* rendering otherwise the program may crash with an access violation.
|
|
*
|
|
* Parameters:
|
|
* regPtr Pointer to the base of the tile generator registers.
|
|
* There are assumed to be 64 in all.
|
|
*/
|
|
void AttachRegisters(const UINT32 *regPtr);
|
|
|
|
/*
|
|
* AttachVRAM(vramPtr):
|
|
*
|
|
* Attaches tile generator RAM. This must be done prior to any rendering
|
|
* otherwise the program may crash with an access violation.
|
|
*
|
|
* Parameters:
|
|
* vramPtr Pointer to the base of the tile generator RAM (0x120000
|
|
* bytes). VRAM is assumed to be in little endian format.
|
|
*/
|
|
void AttachVRAM(const UINT8 *vramPtr);
|
|
|
|
/*
|
|
* Init(xOffset, yOffset, xRes, yRes);
|
|
*
|
|
* One-time initialization of the context. Must be called before any other
|
|
* members (meaning it should be called even before being attached to any
|
|
* other objects that want to use it).
|
|
*
|
|
* Parameters:
|
|
* xOffset X offset within OpenGL display surface in pixels.
|
|
* yOffset Y offset.
|
|
* xRes Horizontal resolution of display surface in pixels.
|
|
* yRes Vertical resolution.
|
|
*
|
|
* Returns:
|
|
* OKAY is successful, otherwise FAILED if a non-recoverable error
|
|
* occurred. Prints own error messages.
|
|
*/
|
|
BOOL Init(unsigned xOffset, unsigned yOffset, unsigned xRes, unsigned yRes);
|
|
|
|
/*
|
|
* CRender2D(void):
|
|
* ~CRender2D(void):
|
|
*
|
|
* Constructor and destructor.
|
|
*/
|
|
CRender2D(void);
|
|
~CRender2D(void);
|
|
|
|
private:
|
|
// Private member functions
|
|
void DrawTileLine8BitNoClip(UINT32 *buf, UINT16 tile, int tileLine);
|
|
void DrawTileLine4BitNoClip(UINT32 *buf, UINT16 tile, int tileLine);
|
|
void DrawTileLine4Bit(UINT32 *buf, int offset, UINT16 tile, int tileLine);
|
|
void DrawTileLine4BitRightClip(UINT32 *buf, int offset, UINT16 tile, int tileLine, int numPixels);
|
|
void DrawTileLine8Bit(UINT32 *buf, int offset, UINT16 tile, int tileLine);
|
|
void DrawTileLine8BitRightClip(UINT32 *buf, int offset, UINT16 tile, int tileLine, int numPixels);
|
|
void DrawCompleteLayer(int layerNum, const UINT16 *nameTableBase);
|
|
void DrawRect(int layerNum, const UINT16 *nameTableBase, int tileX, int tileY, int tileW, int tileH);
|
|
void UpdateLayer(int layerNum);
|
|
void DisplayLayer(int layerNum, GLfloat z);
|
|
void Setup2D(void);
|
|
void ColorOffset(GLfloat colorOffset[3], UINT32 reg);
|
|
void WritePalette(unsigned color, UINT32 data);
|
|
void InitPalette(void);
|
|
|
|
// Data received from tile generator device object
|
|
const UINT32 *vram;
|
|
const UINT32 *regs;
|
|
|
|
// OpenGL data
|
|
GLuint texID[2]; // IDs for the 2 layer textures
|
|
unsigned xPixels, yPixels; // display surface resolution
|
|
unsigned xOffs, yOffs; // offset
|
|
|
|
// Shader programs and input data locations
|
|
GLuint shaderProgram; // shader program object
|
|
GLuint vertexShader; // vertex shader handle
|
|
GLuint fragmentShader; // fragment shader
|
|
GLuint textureMapLoc; // location of "textureMap" uniform
|
|
GLuint colorOffsetLoc; // uniform
|
|
|
|
|
|
// Dirty rectangles (non-zero indicates region is dirty)
|
|
UINT8 dirty[2][64/DIRTY_RECT_HEIGHT][48/DIRTY_RECT_WIDTH];
|
|
BOOL allDirty; // global dirty flag (forces everything to be updated)
|
|
|
|
// Buffers
|
|
UINT8 *memoryPool; // all memory is allocated here
|
|
UINT32 *surf; // 512x512x32bpp pixel surface
|
|
UINT32 *pal; // 0x20000 byte (32K colors) palette
|
|
};
|
|
|
|
|
|
#endif // INCLUDED_RENDER2D_H
|