mirror of
https://github.com/RetroDECK/Supermodel.git
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ddd6fa92ef
- CSoundBoard is not derived from CBus. - Optimized sound board memory handlers (now using switch statements). - Added DSB emulation (based on R. Belmont's M1 source code). - Improved ROM loading: only unique ROMs (those not shared amongst games) are used to identify games. The ROM loader will no longer get confused as easily. - General cleanup here and there, removed unused Render.h file.
65 lines
1.3 KiB
C++
65 lines
1.3 KiB
C++
/* this file is a part of amp software, (C) tomislav uzelac 1996,1997
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*/
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/* dump.c binary/hex dump from buffer
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*
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* Created by: tomislav uzelac May 1996
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* Last modified by: tomislav May 31 1997
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*/
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//#include <unistd.h>
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#include <string.h>
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#include "audio.h"
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#include "getbits.h"
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#define DUMP
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#include "dump.h"
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/* no hex dump, sorry
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*/
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void dump(int *length) /* in fact int length[4] */
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{
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int i,j;
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int _data,space=0;
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printf(" *********** binary dump\n");
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_data=data;
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for (i=0;i<4;i++) {
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for (j=0;j<space;j++) printf(" ");
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for (j=0;j<length[i];j++) {
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printf("%1d",(buffer[_data/8] >> (7-(_data&7)) )&1 );
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space++;
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_data++;
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_data&=8*BUFFER_SIZE-1;
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if (!(_data & 7)) {
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printf(" ");
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space++;
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if (space>70) {
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printf("\n");
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space=0;
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}
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}
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}
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printf("~\n");
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}
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}
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void show_header(struct AUDIO_HEADER *header)
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{
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int bitrate=t_bitrate[header->ID][3-header->layer][header->bitrate_index];
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int fs=t_sampling_frequency[header->ID][header->sampling_frequency];
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int mpg,layer;
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char stm[8];
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if (A_QUIET) return;
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layer=4-header->layer;
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if (header->ID==1) mpg=1;
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else mpg=2;
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if (header->mode==3) strcpy(stm,"mono");
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else strcpy(stm,"stereo");
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printf("\n\
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Properties: %s %dHz\n\
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Coding Method: MPEG%1d.0 layer%1d\n\
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Bitrate: %dkbit/s\n"\
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,stm,fs,mpg,layer,bitrate);
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}
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