Supermodel/Src/Model3/SoundBoard.h
Bart Trzynadlowski cf73207c98 - Nik's new decoupled audio code with fixes to minimize overruns.
- VBlank timing: increased to 20% of a frame.
2011-09-12 05:43:37 +00:00

201 lines
4.5 KiB
C++

/**
** Supermodel
** A Sega Model 3 Arcade Emulator.
** Copyright 2011 Bart Trzynadlowski
**
** This file is part of Supermodel.
**
** Supermodel is free software: you can redistribute it and/or modify it under
** the terms of the GNU General Public License as published by the Free
** Software Foundation, either version 3 of the License, or (at your option)
** any later version.
**
** Supermodel is distributed in the hope that it will be useful, but WITHOUT
** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
** more details.
**
** You should have received a copy of the GNU General Public License along
** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
**/
/*
* SoundBoard.h
*
* Header file defining the CSoundBoard class: Model 3 audio subsystem.
*/
#ifndef INCLUDED_SOUNDBOARD_H
#define INCLUDED_SOUNDBOARD_H
#include "Types.h"
#include "CPU/Bus.h"
#include "Model3/DSB.h"
/*
* CSoundBoardConfig:
*
* Settings used by CSoundBoard.
*/
class CSoundBoardConfig
{
public:
bool emulateSCSP; // SCSP emulation (enabled if true)
// Defaults
CSoundBoardConfig(void)
{
emulateSCSP = true;
}
};
/*
* CSoundBoard:
*
* Model 3 sound board (68K CPU + 2 x SCSP).
*/
class CSoundBoard: public CBus
{
public:
/*
* Read8(addr):
* Read16(addr):
* Read32(addr):
* Read64(addr):
*
* Read a byte, 16-bit word, or 32-bit long word from the 68K address
* space.
*
* Parameters:
* addr Address to read.
*
* Returns:
* Data at the address.
*/
UINT8 Read8(UINT32 addr);
UINT16 Read16(UINT32 addr);
UINT32 Read32(UINT32 addr);
/*
* Write8(addr, data):
* Write16(addr, data):
* Write32(addr, data):
*
* Write a byte, word, or long word to the 68K address space.
*
* Parameters:
* addr Address to write.
* data Data to write.
*/
void Write8(UINT32 addr, UINT8 data);
void Write16(UINT32 addr, UINT16 data);
void Write32(UINT32 addr, UINT32 data);
/*
* WriteMIDIPort(data):
*
* Writes to the sound board MIDI port.
*
* Parameters:
* data Byte to write to MIDI port.
*/
void WriteMIDIPort(UINT8 data);
/*
* SaveState(SaveState):
*
* Saves an image of the current device state.
*
* Parameters:
* SaveState Block file to save state information to.
*/
void SaveState(CBlockFile *SaveState);
/*
* LoadState(SaveState):
*
* Loads and a state image.
*
* Parameters:
* SaveState Block file to load state information from.
*/
void LoadState(CBlockFile *SaveState);
/*
* RunFrame(void):
*
* Runs the sound board for one frame, updating sound in the process.
*/
bool RunFrame(void);
/*
* Reset(void):
*
* Resets the sound board.
*/
void Reset(void);
/*
* AttachDSB(CDSB *DSBPtr):
*
* Connects a Digital Sound Board. The sound board passes MIDI commands,
* resets the board, and runs it each frame to generate audio. If there is
* no DSB, this function does not need to be called.
*
* Parameters:
* DSBPtr Pointer to DSB object.
*/
void AttachDSB(CDSB *DSBPtr);
/*
* Init(soundROMPtr, sampleROMPtr):
*
* One-time initialization. Must be called prior to all other members.
*
* Parameters:
* soundROMPtr Pointer to sound ROM (68K program).
* sampleROMPtr Pointer to sample ROM.
*
* Returns:
* OKAY if successful, FAIL if unable to allocate memory. Prints own
* error messages.
*/
bool Init(const UINT8 *soundROMPtr, const UINT8 *sampleROMPtr);
/*
* CSoundBoard(void):
* ~CSoundBoard(void):
*
* Constructor and destructor.
*/
CSoundBoard(void);
~CSoundBoard(void);
private:
// Private helper functions
void UpdateROMBanks(void);
// Digital Sound Board
CDSB *DSB;
// 68K context
M68KCtx M68K;
// Sound board memory
const UINT8 *soundROM; // 68K program ROM (passed in from parent object)
const UINT8 *sampleROM; // 68K sample ROM (passed in from parent object)
const UINT8 *sampleBankLo; // sample ROM bank switching
const UINT8 *sampleBankHi;
UINT8 *memoryPool; // single allocated region for all sound board RAM
UINT8 *ram1, *ram2; // SCSP1 and SCSP2 RAM
// Registers
UINT8 ctrlReg; // control register: ROM banking
// Audio
INT16 *audioL, *audioR; // left and right audio channels (1/60th second, 44.1 KHz)
};
#endif // INCLUDED_SOUNDBOARD_H