mirror of
https://github.com/RetroDECK/Supermodel.git
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9ffce8b92a
Making changes to a header file should no longer force the entire project to recompile.
186 lines
3.3 KiB
C++
Executable file
186 lines
3.3 KiB
C++
Executable file
/**
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** Supermodel
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** A Sega Model 3 Arcade Emulator.
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** Copyright 2011 Bart Trzynadlowski, Nik Henson
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**
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** This file is part of Supermodel.
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**
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** Supermodel is free software: you can redistribute it and/or modify it under
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** the terms of the GNU General Public License as published by the Free
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** Software Foundation, either version 3 of the License, or (at your option)
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** any later version.
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**
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** Supermodel is distributed in the hope that it will be useful, but WITHOUT
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** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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** more details.
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**
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** You should have received a copy of the GNU General Public License along
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** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
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**/
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/*
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* Thread.cpp
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*
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* SDL-based implementation of threading primitives.
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*/
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#include "Thread.h"
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#include "Supermodel.h"
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#include "SDLIncludes.h"
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void CThread::Sleep(UINT32 ms)
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{
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SDL_Delay(ms);
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}
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UINT32 CThread::GetTicks()
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{
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return SDL_GetTicks();
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}
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CThread *CThread::CreateThread(const std::string &name, ThreadStart start, void *startParam)
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{
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SDL_Thread *impl = SDL_CreateThread(start, name.c_str(), startParam);
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if (impl == NULL)
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return NULL;
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return new CThread(name, impl);
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}
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CSemaphore *CThread::CreateSemaphore(UINT32 initVal)
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{
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SDL_sem *impl = SDL_CreateSemaphore(initVal);
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if (impl == NULL)
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return NULL;
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return new CSemaphore(impl);
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}
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CCondVar *CThread::CreateCondVar()
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{
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SDL_cond *impl = SDL_CreateCond();
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if (impl == NULL)
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return NULL;
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return new CCondVar(impl);
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}
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CMutex *CThread::CreateMutex()
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{
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SDL_mutex *impl = SDL_CreateMutex();
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if (impl == NULL)
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return NULL;
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return new CMutex(impl);
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}
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const char *CThread::GetLastError()
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{
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return SDL_GetError();
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}
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CThread::CThread(const std::string &name, void *impl)
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: m_name(name),
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m_impl(impl)
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{
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//
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}
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CThread::~CThread()
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{
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// User should have called Wait() before thread object is destroyed
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if (nullptr != m_impl)
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{
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ErrorLog("Runaway thread error. A thread was not properly halted: %s\n", GetName().c_str());
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}
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}
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const std::string &CThread::GetName() const
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{
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return m_name;
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}
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UINT32 CThread::GetId()
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{
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return SDL_GetThreadID((SDL_Thread*)m_impl);
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}
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int CThread::Wait()
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{
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int status;
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if (m_impl == NULL)
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return -1;
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SDL_WaitThread((SDL_Thread*)m_impl, &status);
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m_impl = NULL;
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return status;
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}
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CSemaphore::CSemaphore(void *impl) : m_impl(impl)
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{
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//
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}
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CSemaphore::~CSemaphore()
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{
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SDL_DestroySemaphore((SDL_sem*)m_impl);
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}
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UINT32 CSemaphore::GetValue()
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{
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return SDL_SemValue((SDL_sem*)m_impl);
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}
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bool CSemaphore::Wait()
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{
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return SDL_SemWait((SDL_sem*)m_impl) == 0;
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}
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bool CSemaphore::Post()
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{
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return SDL_SemPost((SDL_sem*)m_impl) == 0;
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}
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CCondVar::CCondVar(void *impl) : m_impl(impl)
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{
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//
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}
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CCondVar::~CCondVar()
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{
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SDL_DestroyCond((SDL_cond*)m_impl);
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}
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bool CCondVar::Wait(CMutex *mutex)
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{
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return SDL_CondWait((SDL_cond*)m_impl, (SDL_mutex*)mutex->m_impl) == 0;
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}
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bool CCondVar::Signal()
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{
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return SDL_CondSignal((SDL_cond*)m_impl) == 0;
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}
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bool CCondVar::SignalAll()
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{
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return SDL_CondBroadcast((SDL_cond*)m_impl) == 0;
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}
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CMutex::CMutex(void *impl) : m_impl(impl)
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{
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//
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}
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CMutex::~CMutex()
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{
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SDL_DestroyMutex((SDL_mutex*)m_impl);
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}
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bool CMutex::Lock()
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{
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return SDL_mutexP((SDL_mutex*)m_impl) == 0;
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}
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bool CMutex::Unlock()
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{
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return SDL_mutexV((SDL_mutex*)m_impl) == 0;
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}
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