mirror of
https://github.com/RetroDECK/Supermodel.git
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178 lines
4 KiB
C++
178 lines
4 KiB
C++
/**
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** Supermodel
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** A Sega Model 3 Arcade Emulator.
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** Copyright 2011 Bart Trzynadlowski, Nik Henson
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**
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** This file is part of Supermodel.
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**
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** Supermodel is free software: you can redistribute it and/or modify it under
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** the terms of the GNU General Public License as published by the Free
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** Software Foundation, either version 3 of the License, or (at your option)
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** any later version.
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**
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** Supermodel is distributed in the hope that it will be useful, but WITHOUT
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** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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** more details.
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**
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** You should have received a copy of the GNU General Public License along
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** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
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**/
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/*
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* SCSPLFO.cpp
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*
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* SCSP low frequency oscillator emulation. Included directly into SCSP.cpp. Do
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* not compile this!
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*/
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#include <cmath>
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#include <cstdlib>
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#define LFO_SHIFT 8
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struct _LFO
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{
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unsigned short phase;
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UINT32 phase_step;
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int *table;
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int *scale;
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};
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#define LFIX(v) ((unsigned int) ((float) (1<<LFO_SHIFT)*(v)))
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//Convert DB to multiply amplitude
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#define DB(v) LFIX(pow(10.0,v/20.0))
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//Convert cents to step increment
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#define CENTS(v) LFIX(pow(2.0,v/1200.0))
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static int PLFO_TRI[256], PLFO_SQR[256], PLFO_SAW[256], PLFO_NOI[256];
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static int ALFO_TRI[256], ALFO_SQR[256], ALFO_SAW[256], ALFO_NOI[256];
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static float LFOFreq[32] = { 0.17f, 0.19f, 0.23f, 0.27f, 0.34f, 0.39f, 0.45f, 0.55f, 0.68f, 0.78f, 0.92f, 1.10f, 1.39f, 1.60f, 1.87f, 2.27f,
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2.87f, 3.31f, 3.92f, 4.79f, 6.15f, 7.18f, 8.60f, 10.8f, 14.4f, 17.2f, 21.5f, 28.7f, 43.1f, 57.4f, 86.1f, 172.3f };
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static float ASCALE[8] = { 0.0f, 0.4f, 0.8f, 1.5f, 3.0f, 6.0f, 12.0f, 24.0f };
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static float PSCALE[8] = { 0.0f, 7.0f, 13.5f, 27.0f, 55.0f, 112.0f, 230.0f, 494.0f };
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static int PSCALES[8][256];
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static int ASCALES[8][256];
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void LFO_Init(void)
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{
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int i, s;
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for (i = 0; i < 256; ++i)
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{
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int a, p;
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// float TL;
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//Saw
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a = 255 - i;
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if (i < 128)
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p = i;
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else
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p = i - 256;
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ALFO_SAW[i] = a;
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PLFO_SAW[i] = p;
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//Square
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if (i < 128)
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{
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a = 255;
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p = 127;
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}
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else
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{
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a = 0;
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p = -128;
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}
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ALFO_SQR[i] = a;
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PLFO_SQR[i] = p;
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//Tri
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if (i < 128)
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a = 255 - (i * 2);
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else
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a = (i * 2) - 256;
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if (i < 64)
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p = i * 2;
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else if (i < 128)
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p = 255 - i * 2;
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else if (i < 192)
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p = 256 - i * 2;
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else
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p = i * 2 - 511;
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ALFO_TRI[i] = a;
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PLFO_TRI[i] = p;
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//noise
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//a=lfo_noise[i];
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a = rand() & 0xff;
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p = 128 - a;
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ALFO_NOI[i] = a;
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PLFO_NOI[i] = p;
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}
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for (s = 0; s < 8; ++s)
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{
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float limit = PSCALE[s];
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for (i = -128; i < 128; ++i)
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{
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PSCALES[s][i + 128] = CENTS(((limit*(float)i) / 128.0));
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}
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limit = -ASCALE[s];
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for (i = 0; i < 256; ++i)
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{
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ASCALES[s][i] = DB(((limit*(float)i) / 256.0));
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}
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}
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}
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signed int inline PLFO_Step(struct _LFO *LFO)
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{
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int p;
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LFO->phase += LFO->phase_step;
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#if LFO_SHIFT!=8
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LFO->phase &= (1 << (LFO_SHIFT + 8)) - 1;
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#endif
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p = LFO->table[LFO->phase >> LFO_SHIFT];
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p = LFO->scale[p + 128];
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return p << (SHIFT - LFO_SHIFT);
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}
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signed int inline ALFO_Step(struct _LFO *LFO)
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{
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int p;
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LFO->phase += LFO->phase_step;
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#if LFO_SHIFT!=8
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LFO->phase &= (1 << (LFO_SHIFT + 8)) - 1;
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#endif
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p = LFO->table[LFO->phase >> LFO_SHIFT];
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p = LFO->scale[p];
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return p << (SHIFT - LFO_SHIFT);
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}
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void LFO_ComputeStep(struct _LFO *LFO, UINT32 LFOF, UINT32 LFOWS, UINT32 LFOS, int ALFO)
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{
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float step = (float)LFOFreq[LFOF] * 256.0f / (float)44100.0f;
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LFO->phase_step = (unsigned int)((float)(1 << LFO_SHIFT)*step);
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if (ALFO)
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{
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switch (LFOWS)
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{
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case 0: LFO->table = ALFO_SAW; break;
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case 1: LFO->table = ALFO_SQR; break;
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case 2: LFO->table = ALFO_TRI; break;
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case 3: LFO->table = ALFO_NOI; break;
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}
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LFO->scale = ASCALES[LFOS];
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}
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else
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{
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switch (LFOWS)
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{
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case 0: LFO->table = PLFO_SAW; break;
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case 1: LFO->table = PLFO_SQR; break;
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case 2: LFO->table = PLFO_TRI; break;
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case 3: LFO->table = PLFO_NOI; break;
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}
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LFO->scale = PSCALES[LFOS];
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}
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} |