mirror of
https://github.com/RetroDECK/Supermodel.git
synced 2024-11-22 22:05:38 +00:00
ddd6fa92ef
- CSoundBoard is not derived from CBus. - Optimized sound board memory handlers (now using switch statements). - Added DSB emulation (based on R. Belmont's M1 source code). - Improved ROM loading: only unique ROMs (those not shared amongst games) are used to identify games. The ROM loader will no longer get confused as easily. - General cleanup here and there, removed unused Render.h file.
119 lines
3.9 KiB
C
119 lines
3.9 KiB
C
/**
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** Supermodel
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** A Sega Model 3 Arcade Emulator.
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** Copyright 2011 Bart Trzynadlowski
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**
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** This file is part of Supermodel.
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**
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** Supermodel is free software: you can redistribute it and/or modify it under
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** the terms of the GNU General Public License as published by the Free
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** Software Foundation, either version 3 of the License, or (at your option)
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** any later version.
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**
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** Supermodel is distributed in the hope that it will be useful, but WITHOUT
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** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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** more details.
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**
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** You should have received a copy of the GNU General Public License along
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** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
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**/
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/*
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* ROMLoad.h
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*
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* Header file for ROM loading functions.
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*/
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#ifndef INCLUDED_ROMLOAD_H
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#define INCLUDED_ROMLOAD_H
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/******************************************************************************
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Data Structures
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******************************************************************************/
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/*
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* ROMInfo:
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*
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* Describes a single ROM file.
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*/
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struct ROMInfo
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{
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// Function
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const char *region; // ROM region identifier (used as a key to search ROMMap)
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// Information used to identify files
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const char *fileName; // file name
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UINT32 crc; // CRC-32 checksum (same as zip format)
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unsigned fileSize; // file size in bytes (must be the same as all other ROMs with same region ID)
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// Interleaving information
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unsigned groupSize; // number of consecutive bytes to fetch each time (groupSize%2 must = 0, must be consistent for region)
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unsigned offset; // starting offset within ROM region
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unsigned stride; // number of bytes to skip before loading next group of bytes from file (must be >= groupSize)
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BOOL byteSwap; // swap every pair of bytes if true
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};
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/*
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* ROMMap:
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*
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* Describes how to map ROM regions (where to load them). This structure is
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* assembled after memory allocation is completed and tells the ROM loading
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* functions where to load files by matching region identifiers with memory
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* pointers.
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*
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* Both pointers must be set to NULL to terminate an array of ROM maps.
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*/
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struct ROMMap
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{
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const char *region; // ROM region identifier
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UINT8 *ptr; // pointer to memory region
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};
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/******************************************************************************
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Functions
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******************************************************************************/
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/*
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* CopyRegion(dest, destOffset, destSize, src, srcSize):
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*
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* Repeatedly mirror (copy) to destination from source until destination is
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* filled.
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*
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* Parameters:
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* dest Destination region.
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* destOffset Offset within destination to begin mirroring to.
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* destSize Size in bytes of destination region.
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* src Source region to copy from.
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* srcSize Size of region to copy from.
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*/
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extern void CopyRegion(UINT8 *dest, unsigned destOffset, unsigned destSize, UINT8 *src, unsigned srcSize);
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/*
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* LoadROMSetFromZIPFile(Map, GameList, zipFile):
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*
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* Loads a complete ROM set from a zip archive. Automatically detects the game.
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* If multiple games exist within the archive, an error will be printed and all
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* but the first detected game will be ignored.
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*
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* Parameters:
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* Map A list of pointers to the memory buffers for each ROM
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* region.
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* GameList List of all supported games and their ROMs.
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* zipFile ZIP file to load from.
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* loadAll If true, will check to ensure all ROMs were loaded.
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* Otherwise, omits this check and loads only specified
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* regions.
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*
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* Returns:
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* Pointer to GameInfo struct for loaded game if successful, NULL
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* otherwise. Prints errors.
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*/
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extern const struct GameInfo * LoadROMSetFromZIPFile(const struct ROMMap *Map, const struct GameInfo *GameList, const char *zipFile,
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BOOL loadAll);
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#endif // INCLUDED_ROMLOAD_H
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