Supermodel/Src/Sound/MPEG/proto.h
Bart Trzynadlowski ddd6fa92ef - Improved 68K interface. Now supports context switching.
- CSoundBoard is not derived from CBus.
- Optimized sound board memory handlers (now using switch statements).
- Added DSB emulation (based on R. Belmont's M1 source code).
- Improved ROM loading: only unique ROMs (those not shared amongst games) are used to identify games. The ROM loader will no longer get confused as easily.
- General cleanup here and there, removed unused Render.h file.
2011-07-31 02:37:31 +00:00

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C

/* From: util.c */
void die(char *, ...);
void warn(char *, ...);
void msg(char *, ...);
void debugSetup(char *);
void debugOptions();
/* From: audioIO_<OSTYPE>.c */
void audioOpen(int frequency, int stereo, int volume);
void audioSetVolume(int);
void audioFlush();
void audioClose();
int audioWrite(char *, int);
int getAudioFd();
void audioBufferOn(int);
/* From: buffer.c */
void printout(void);
int audioBufferOpen(int, int, int);
void audioBufferClose();
void audioBufferWrite(char *, int);
void audioBufferFlush();
/* From: audio.c */
void displayUsage();