mirror of
https://github.com/RetroDECK/Supermodel.git
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ddd6fa92ef
- CSoundBoard is not derived from CBus. - Optimized sound board memory handlers (now using switch statements). - Added DSB emulation (based on R. Belmont's M1 source code). - Improved ROM loading: only unique ROMs (those not shared amongst games) are used to identify games. The ROM loader will no longer get confused as easily. - General cleanup here and there, removed unused Render.h file.
27 lines
569 B
C
27 lines
569 B
C
/* From: util.c */
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void die(char *, ...);
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void warn(char *, ...);
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void msg(char *, ...);
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void debugSetup(char *);
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void debugOptions();
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/* From: audioIO_<OSTYPE>.c */
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void audioOpen(int frequency, int stereo, int volume);
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void audioSetVolume(int);
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void audioFlush();
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void audioClose();
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int audioWrite(char *, int);
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int getAudioFd();
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void audioBufferOn(int);
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/* From: buffer.c */
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void printout(void);
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int audioBufferOpen(int, int, int);
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void audioBufferClose();
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void audioBufferWrite(char *, int);
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void audioBufferFlush();
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/* From: audio.c */
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void displayUsage();
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