mirror of
https://github.com/RetroDECK/Supermodel.git
synced 2024-11-22 22:05:38 +00:00
165 lines
4.2 KiB
C++
165 lines
4.2 KiB
C++
/**
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** Supermodel
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** A Sega Model 3 Arcade Emulator.
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** Copyright 2011-2020 Bart Trzynadlowski, Nik Henson, Ian Curtis,
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** Harry Tuttle, and Spindizzi
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**
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** This file is part of Supermodel.
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**
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** Supermodel is free software: you can redistribute it and/or modify it under
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** the terms of the GNU General Public License as published by the Free
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** Software Foundation, either version 3 of the License, or (at your option)
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** any later version.
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**
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** Supermodel is distributed in the hope that it will be useful, but WITHOUT
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** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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** more details.
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**
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** You should have received a copy of the GNU General Public License along
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** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
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**/
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#include "TCPSendAsync.h"
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#include "OSD/Logger.h"
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#include <utility>
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#if defined(_DEBUG)
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#include <stdio.h>
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#define DPRINTF DebugLog
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#else
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#define DPRINTF(a, ...)
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#endif
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static const int RETRY_COUNT = 10; // shrugs
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TCPSendAsync::TCPSendAsync(std::string& ip, int port) :
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m_ip(ip),
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m_port(port),
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m_socket(nullptr),
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m_hasData(false)
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{
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SDLNet_Init();
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m_sendThread = std::thread(&TCPSendAsync::SendThread, this);
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}
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TCPSendAsync::~TCPSendAsync()
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{
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if (m_socket) {
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SDLNet_TCP_Close(m_socket);
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m_socket = nullptr;
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}
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{
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std::unique_lock<std::mutex> lock(m_mutex);
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m_dataBuffers.clear();
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m_hasData = true; // must set data ready in case of spurious wake up
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m_cv.notify_one(); // tell locked thread it can wake up
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}
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if (m_sendThread.joinable()) {
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m_sendThread.join();
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}
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SDLNet_Quit(); // unload lib (winsock dll for windows)
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}
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bool TCPSendAsync::Send(const void * data, int length)
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{
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// If we failed bail out
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if (!Connected()) {
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DPRINTF("Not connected\n");
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return false;
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}
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DPRINTF("Sending %i bytes\n", length);
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if (!length) {
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return true; // 0 sized packet will blow our connex
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}
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auto dataBuffer = std::unique_ptr<char[]>(new char[length+4]);
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*((int32_t*)dataBuffer.get()) = length; // set start of buffer to length
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memcpy(dataBuffer.get() + 4, data, length); // copy the rest of the data
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// lock our array and signal to other thread data is ready
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{
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std::unique_lock<std::mutex> lock(m_mutex);
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m_dataBuffers.emplace_back(std::move(dataBuffer));
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m_hasData = true; // must set data ready in case of spurious wake up
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m_cv.notify_one(); // tell locked thread it can wake up
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}
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return true;
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}
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bool TCPSendAsync::Connected()
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{
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return m_socket != 0;
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}
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void TCPSendAsync::SendThread()
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{
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while (true) {
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std::unique_ptr<char[]> sendData;
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{
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std::unique_lock<std::mutex> lock(m_mutex);
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m_cv.wait(lock, [this] { return m_hasData.load(); });
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if (m_dataBuffers.empty()) {
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return; // if we have woken up with no data assume we need to exit the thread
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}
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auto front = m_dataBuffers.begin();
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sendData = std::move(*front);
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m_dataBuffers.erase(front);
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m_hasData = false; // potentially we could still have data in pipe, we'll set this at the bottom
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// unlock mutex now so we don't block whilst sending
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}
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if (sendData == nullptr) {
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break; // shouldn't be able to get here
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}
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// get send size (which is packed at the start of the data
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auto sendSize = *((int32_t*)sendData.get()) + 4; // send size doesn't include 'header'
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int sent = SDLNet_TCP_Send(m_socket, sendData.get(), sendSize); // pack the length at the start of transmission.
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if (sent < sendSize) {
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SDLNet_TCP_Close(m_socket);
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m_socket = nullptr;
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break;
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}
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// we have finished with this buffer so release the data
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sendData = nullptr;
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//check if we still have data in the pipe, if so set ready state again
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{
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std::unique_lock<std::mutex> lock(m_mutex);
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if (m_dataBuffers.size()) {
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m_hasData = true;
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m_cv.notify_one();
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}
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}
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}
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}
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bool TCPSendAsync::Connect()
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{
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IPaddress ip;
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int result = SDLNet_ResolveHost(&ip, m_ip.c_str(), m_port);
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if (result == 0) {
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m_socket = SDLNet_TCP_Open(&ip);
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}
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return Connected();
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}
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