mirror of
https://github.com/RetroDECK/Supermodel.git
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71 lines
2.5 KiB
C++
71 lines
2.5 KiB
C++
/**
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** Supermodel
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** A Sega Model 3 Arcade Emulator.
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** Copyright 2011 Bart Trzynadlowski, Nik Henson
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**
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** This file is part of Supermodel.
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**
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** Supermodel is free software: you can redistribute it and/or modify it under
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** the terms of the GNU General Public License as published by the Free
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** Software Foundation, either version 3 of the License, or (at your option)
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** any later version.
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**
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** Supermodel is distributed in the hope that it will be useful, but WITHOUT
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** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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** more details.
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**
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** You should have received a copy of the GNU General Public License along
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** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
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**/
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/*
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* Config.h
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*
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* Header file for program-wide configuration settings.
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*/
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#ifndef INCLUDED_CONFIG_H
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#define INCLUDED_CONFIG_H
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#include "Supermodel.h"
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/*
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* CConfig:
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*
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* Class defining all configuration settings. Inherits settings from classes
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* defined throughout the program.
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*
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* Conventions
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* -----------
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* - Modules and classes should only use the members of their own configuration
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* class, so long as this is practical. This is left to programmer
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* discretion. The intent is that one class, CReal3D for example, should not
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* need information from another unrelated class, CModel3, unless explicitly
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* passed to it. On the other hand, the OSD layer may have a legitimate
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* need to use the renderer's video settings rather than maintaining its own.
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* - Member variables that have a limited range of allowable values must be
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* private and accessed through accessor members (SetVar(), GetVar()). The
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* accessors must ensure that a value outside the allowable range is never
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* returned and must clamp or reset to a default when an invalid setting
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* is passed. Warnings may be printed.
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* - Strings should be copied and retained locally.
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* - Constructors must be defined and must initialize to the program default.
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* - User-tunable settings should be stored here, not necessarily every
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* concievable parameter a class initializer might take.
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*/
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class CConfig: public COSDConfig, public Legacy3D::CLegacy3DConfig, public CModel3Config, public CSoundBoardConfig, public CDSBConfig, public CDriveBoardConfig
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{
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};
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/*
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* g_Config:
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*
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* Program-wide configuration settings object.
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*/
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extern CConfig g_Config;
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#endif // INCLUDED_CONFIG_H
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