mirror of
https://github.com/RetroDECK/Supermodel.git
synced 2024-11-30 01:25:49 +00:00
261 lines
7.6 KiB
C++
261 lines
7.6 KiB
C++
/**
|
|
** Supermodel
|
|
** A Sega Model 3 Arcade Emulator.
|
|
** Copyright 2011 Bart Trzynadlowski, Nik Henson
|
|
**
|
|
** This file is part of Supermodel.
|
|
**
|
|
** Supermodel is free software: you can redistribute it and/or modify it under
|
|
** the terms of the GNU General Public License as published by the Free
|
|
** Software Foundation, either version 3 of the License, or (at your option)
|
|
** any later version.
|
|
**
|
|
** Supermodel is distributed in the hope that it will be useful, but WITHOUT
|
|
** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
|
** more details.
|
|
**
|
|
** You should have received a copy of the GNU General Public License along
|
|
** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
|
|
**/
|
|
|
|
/*
|
|
* DirectInputSystem.h
|
|
*
|
|
* Header file for DirectInput, XInput, and Raw Input input system.
|
|
*/
|
|
|
|
#ifndef INCLUDED_DIRECTINPUTSYSTEM_H
|
|
#define INCLUDED_DIRECTINPUTSYSTEM_H
|
|
|
|
#include "Types.h"
|
|
#include "Inputs/Input.h"
|
|
#include "Inputs/InputSource.h"
|
|
#include "Inputs/InputSystem.h"
|
|
|
|
#define WIN32_LEAN_AND_MEAN
|
|
#include <windows.h>
|
|
#include <dinput.h>
|
|
#include <XInput.h>
|
|
|
|
#include <vector>
|
|
using namespace std;
|
|
|
|
#define NUM_DI_KEYS (sizeof(s_keyMap) / sizeof(DIKeyMapStruct))
|
|
|
|
#define DI_EFFECTS_MAX DI_FFNOMINALMAX
|
|
#define DI_EFFECTS_SCALE (DI_EFFECTS_MAX / 100)
|
|
|
|
#define XI_VIBRATE_MAX 65535
|
|
#define XI_VIBRATE_SCALE (XI_VIBRATE_MAX / 100)
|
|
|
|
struct DIKeyMapStruct
|
|
{
|
|
const char *keyName;
|
|
int diKey;
|
|
};
|
|
|
|
struct RawMseState
|
|
{
|
|
LONG x;
|
|
LONG y;
|
|
LONG z;
|
|
LONG wheelDelta;
|
|
SHORT wheelDir;
|
|
USHORT buttons;
|
|
};
|
|
|
|
struct DIMseState
|
|
{
|
|
LONG x;
|
|
LONG y;
|
|
LONG z;
|
|
SHORT wheelDir;
|
|
BYTE buttons[5];
|
|
};
|
|
|
|
struct DIJoyInfo
|
|
{
|
|
// DirectInput details
|
|
GUID guid;
|
|
int dInputNum;
|
|
LPDIRECTINPUTEFFECT dInputEffects[NUM_JOY_AXES][NUM_FF_EFFECTS];
|
|
|
|
// XInput details
|
|
bool isXInput; // True if joystick is XInput controller
|
|
int xInputNum; // XInput controller number
|
|
|
|
// XInput force feedback state
|
|
WORD xiConstForceLeft;
|
|
WORD xiConstForceRight;
|
|
WORD xiVibrateBoth;
|
|
};
|
|
|
|
// RawInput API
|
|
typedef /*WINUSERAPI*/ INT (WINAPI *GetRawInputDeviceListPtr)(OUT PRAWINPUTDEVICELIST pRawInputDeviceList, IN OUT PUINT puiNumDevices, IN UINT cbSize);
|
|
typedef /*WINUSERAPI*/ INT (WINAPI *GetRawInputDeviceInfoPtr)(IN HANDLE hDevice, IN UINT uiCommand, OUT LPVOID pData, IN OUT PUINT pcbSize);
|
|
typedef /*WINUSERAPI*/ bool (WINAPI *RegisterRawInputDevicesPtr)(IN PCRAWINPUTDEVICE pRawInputDevices, IN UINT uiNumDevices, IN UINT cbSize);
|
|
typedef /*WINUSERAPI*/ INT (WINAPI *GetRawInputDataPtr)(IN HRAWINPUT hRawInput, IN UINT uiCommand, OUT LPVOID pData, IN OUT PUINT pcbSize, IN UINT cbSizeHeader);
|
|
|
|
// XInput API
|
|
typedef /*WINUSERAPI*/ DWORD (WINAPI *XInputGetCapabilitiesPtr)(IN DWORD dwUserIndex, IN DWORD dwFlags, OUT PXINPUT_CAPABILITIES pCapabilities);
|
|
typedef /*WINUSERAPI*/ DWORD (WINAPI *XInputGetStatePtr)(IN DWORD dwUserIndex, OUT PXINPUT_STATE pState);
|
|
typedef /*WINUSERAPI*/ DWORD (WINAPI *XInputSetStatePtr)(IN DWORD dwUserIndex, IN PXINPUT_VIBRATION pVibration);
|
|
|
|
/*
|
|
* Input system that uses combination of DirectInput, XInput and RawInput APIs.
|
|
*/
|
|
class CDirectInputSystem : public CInputSystem
|
|
{
|
|
private:
|
|
// Lookup table to map key names to DirectInput keycodes and Virtual keycodes
|
|
static DIKeyMapStruct s_keyMap[];
|
|
|
|
static const char *ConstructName(bool useRawInput, bool useXInput);
|
|
|
|
bool m_useRawInput;
|
|
bool m_useXInput;
|
|
bool m_enableFFeedback;
|
|
|
|
HWND m_hwnd;
|
|
DWORD m_screenW;
|
|
DWORD m_screenH;
|
|
|
|
bool m_initializedCOM;
|
|
bool m_activated;
|
|
|
|
// Function pointers for RawInput API
|
|
GetRawInputDeviceListPtr m_getRIDevListPtr;
|
|
GetRawInputDeviceInfoPtr m_getRIDevInfoPtr;
|
|
RegisterRawInputDevicesPtr m_regRIDevsPtr;
|
|
GetRawInputDataPtr m_getRIDataPtr;
|
|
|
|
// Keyboard, mouse and joystick details
|
|
vector<KeyDetails> m_keyDetails;
|
|
vector<MouseDetails> m_mseDetails;
|
|
vector<JoyDetails> m_joyDetails;
|
|
|
|
// RawInput keyboard and mice handles and states
|
|
vector<HANDLE> m_rawKeyboards;
|
|
vector<bool*> m_rawKeyStates;
|
|
vector<HANDLE> m_rawMice;
|
|
RawMseState m_combRawMseState;
|
|
vector<RawMseState> m_rawMseStates;
|
|
|
|
// Function pointers for XInput API
|
|
XInputGetCapabilitiesPtr m_xiGetCapabilitiesPtr;
|
|
XInputGetStatePtr m_xiGetStatePtr;
|
|
XInputSetStatePtr m_xiSetStatePtr;
|
|
|
|
// DirectInput pointers and details
|
|
LPDIRECTINPUT8 m_di8;
|
|
LPDIRECTINPUTDEVICE8 m_di8Keyboard;
|
|
LPDIRECTINPUTDEVICE8 m_di8Mouse;
|
|
vector<LPDIRECTINPUTDEVICE8> m_di8Joysticks;
|
|
|
|
// DirectInput keyboard and mouse states
|
|
BYTE m_diKeyState[256];
|
|
DIMseState m_diMseState;
|
|
|
|
// DirectInput joystick infos and states
|
|
vector<DIJoyInfo> m_diJoyInfos;
|
|
vector<DIJOYSTATE2> m_diJoyStates;
|
|
|
|
bool GetRegString(HKEY regKey, const char *regPath, string &str);
|
|
|
|
bool GetRegDeviceName(const char *rawDevName, char *name);
|
|
|
|
void OpenKeyboardsAndMice();
|
|
|
|
void ActivateKeyboardsAndMice();
|
|
|
|
void PollKeyboardsAndMice();
|
|
|
|
void CloseKeyboardsAndMice();
|
|
|
|
void ResetMice();
|
|
|
|
void ProcessRawInput(HRAWINPUT hInput);
|
|
|
|
void OpenJoysticks();
|
|
|
|
void ActivateJoysticks();
|
|
|
|
void PollJoysticks();
|
|
|
|
void CloseJoysticks();
|
|
|
|
HRESULT CreateJoystickEffect(LPDIRECTINPUTDEVICE8 di8Joystick, int axisNum, ForceFeedbackCmd ffCmd, LPDIRECTINPUTEFFECT *di8Effect);
|
|
|
|
void LoadXInputDLL();
|
|
|
|
protected:
|
|
/*
|
|
* Initializes the DirectInput input system.
|
|
*/
|
|
bool InitializeSystem();
|
|
|
|
int GetKeyIndex(const char *keyName);
|
|
|
|
const char *GetKeyName(int keyIndex);
|
|
|
|
bool IsKeyPressed(int joyNum, int keyIndex);
|
|
|
|
int GetMouseAxisValue(int mseNum, int axisNum);
|
|
|
|
int GetMouseWheelDir(int mseNum);
|
|
|
|
bool IsMouseButPressed(int mseNum, int butNum);
|
|
|
|
int GetJoyAxisValue(int joyNum, int axisNum);
|
|
|
|
bool IsJoyPOVInDir(int joyNum, int povNum, int povDir);
|
|
|
|
bool IsJoyButPressed(int joyNum, int butNum);
|
|
|
|
bool ProcessForceFeedbackCmd(int joyNum, int axisNum, ForceFeedbackCmd ffCmd);
|
|
|
|
bool ConfigMouseCentered();
|
|
|
|
CInputSource *CreateAnyMouseSource(EMousePart msePart);
|
|
|
|
public:
|
|
/*
|
|
* Constructs a DirectInput/XInput/RawInput input system.
|
|
* If useRawInput is true then RawInput is used for keyboard and mice movements (allowing multiple devices, eg for dual lightguns in gun
|
|
* games such as Lost World). If false then DirectInput is used instead (which doesn't allow multiple devices). In both cases,
|
|
* DirectInput/XInput is used for reading joysticks.
|
|
* If useXInput is true then XInput is used for reading XBox 360 game controllers (and/or XInput compatible joysticks) and DirectInput is used
|
|
* for all other types of joystick. If false, then DirectInput is used for reading all joysticks (including XBox 360 ones).
|
|
* The advantage of using XInput for XBox 360 game controllers is that it allows the left and right triggers to be used simultaneously
|
|
* (ie to brake and accelerate at the same time in order to power slide the car in Daytona USA 2). Under DirectInput the triggers get mapped
|
|
* to the same shared axis and so cannot be distinguished when pressed together.
|
|
* If enableFFeedback is true then force feedback is enabled (for those joysticks which are force feedback capable).
|
|
*/
|
|
CDirectInputSystem(bool useRawInput, bool useXInput);
|
|
|
|
~CDirectInputSystem();
|
|
|
|
int GetNumKeyboards();
|
|
|
|
int GetNumMice();
|
|
|
|
int GetNumJoysticks();
|
|
|
|
const KeyDetails *GetKeyDetails(int kbdNum);
|
|
|
|
const MouseDetails *GetMouseDetails(int mseNum);
|
|
|
|
const JoyDetails *GetJoyDetails(int joyNum);
|
|
|
|
bool Poll();
|
|
|
|
void GrabMouse();
|
|
|
|
void UngrabMouse();
|
|
|
|
void SetMouseVisibility(bool visible);
|
|
};
|
|
|
|
#endif // INCLUDED_DIRECTINPUTSYSTEM_H
|