Supermodel/Src/Model3/DriveBoard/BillBoard.cpp
Matthew Daniels 9ffce8b92a Getting rid of most of the includes from Supermodel.h; each file now explicitly includes the header files it needs.
Making changes to a header file should no longer force the entire project to recompile.
2021-11-22 17:15:06 +00:00

195 lines
4.4 KiB
C++

/**
** Supermodel
** A Sega Model 3 Arcade Emulator.
** Copyright 2011-2021 Bart Trzynadlowski, Nik Henson, Ian Curtis,
** Harry Tuttle, and Spindizzi
**
** This file is part of Supermodel.
**
** Supermodel is free software: you can redistribute it and/or modify it under
** the terms of the GNU General Public License as published by the Free
** Software Foundation, either version 3 of the License, or (at your option)
** any later version.
**
** Supermodel is distributed in the hope that it will be useful, but WITHOUT
** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
** more details.
**
** You should have received a copy of the GNU General Public License along
** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
**/
/*
* BillBoard.cpp
*
* Implementation of the CBillBoard class
* emulation.
*
*/
/*
** digits format
**
** a
** -------
** | |
** f | | b
** | g |
** -------
** | |
** e | | c
** | |
** -------
** d (O) h
**
** h g f e d c b a
** msb lsb
**
** 0 switch on
** 1 switch off
**
**
** lamps
** x x x x x x P2 P1
** 0 switch on
** 1 switch off
**
**/
#include "BillBoard.h"
#include "Supermodel.h"
#include <cstdio>
#include <cmath>
#include <algorithm>
Game::DriveBoardType CBillBoard::GetType(void)
{
return Game::DRIVE_BOARD_BILLBOARD;
}
unsigned CBillBoard::GetForceFeedbackStrength()
{
return 0;
}
void CBillBoard::SetForceFeedbackStrength(unsigned strength)
{
}
void CBillBoard::SaveState(CBlockFile* SaveState)
{
CDriveBoard::SaveState(SaveState);
SaveState->NewBlock("BillBoard", __FILE__);
SaveState->Write(&m_dip1, sizeof(m_dip1));
}
void CBillBoard::LoadState(CBlockFile* SaveState)
{
CDriveBoard::LoadState(SaveState);
if (SaveState->FindBlock("BillBoard") != OKAY)
{
ErrorLog("Unable to load billboard state. Save state file is corrupt.");
return;
}
SaveState->Read(&m_dip1, sizeof(m_dip1));
}
void CBillBoard::AttachInputs(CInputs* inputs, unsigned gameInputFlags)
{
}
UINT8 CBillBoard::IORead8(UINT32 portNum)
{
switch (portNum)
{
case 0x20:
// return the dipswitch
// 0x80 : test all segments
return m_dip1;
case 0x21:
//DebugLog(" Bill R portnum=%X m_dataSent=%X\n", portNum, m_dataSent);
return m_dataSent;
case 0x26:
//DebugLog(" Bill R portnum=%X m_dataSent=%X\n", portNum, m_dataSent);
// 0xf0 or 0x0f = no more test lamp
return 0xff;
default:
DebugLog("Unhandled Z80 input on port %u (at PC = %04X)\n", portNum, m_z80.GetPC());
return 0xff;
}
}
void CBillBoard::IOWrite8(UINT32 portNum, UINT8 data)
{
switch (portNum)
{
case 0x22: // P1 Digit 1
//DebugLog("Bill W 0x22 <- %X\n", data);
if (m_outputs != NULL)
m_outputs->SetValue(OutputBill1, data);
m_dataReceived = data;
break;
case 0x23: // P1 Digit 2
//DebugLog("Bill W 0x23 <- %X\n", data);
if (m_outputs != NULL)
m_outputs->SetValue(OutputBill2, data);
m_dataReceived = data;
break;
case 0x24: // P2 Digit 1
//DebugLog("Bill W 0x24 <- %X\n", data);
if (m_outputs != NULL)
m_outputs->SetValue(OutputBill3, data);
m_dataReceived = data;
break;
case 0x25: // P2 Digit 2
//DebugLog("Bill W 0x25 <- %X\n", data);
if (m_outputs != NULL)
m_outputs->SetValue(OutputBill4, data);
m_dataReceived = data;
break;
case 0x26: // lamp P1 P2
//DebugLog("Bill W 0x26 <- %X\n", data);
if (m_outputs != NULL)
m_outputs->SetValue(OutputBill5, data);
m_dataReceived = data;
break;
case 0x28:
//DebugLog("Bill W 0x28 <- %X\n", data);
if (data == 0x03)
m_allowInterrupts = true;
break;
case 0x2e:
//DebugLog("Bill W 0x2e <- %X\n", data);
if (data == 0x00)
m_initialized = true;
return;
default:
DebugLog("Unhandled Z80 output on port %u (at PC = %04X)\n", portNum, m_z80.GetPC());
break;
}
}
CBillBoard::CBillBoard(const Util::Config::Node& config)
: CDriveBoard(config)
{
m_dip1 = 0x0f;
m_simulated = false;
m_z80Clock = 8.0;
m_z80NMI = false;
DebugLog("Built Drive Board (billboard)\n");
}
CBillBoard::~CBillBoard(void)
{
}