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9ffce8b92a
Making changes to a header file should no longer force the entire project to recompile.
327 lines
8.4 KiB
C++
327 lines
8.4 KiB
C++
/**
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** Supermodel
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** A Sega Model 3 Arcade Emulator.
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** Copyright 2011-2021 Bart Trzynadlowski, Nik Henson, Ian Curtis,
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** Harry Tuttle, and Spindizzi
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**
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** This file is part of Supermodel.
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**
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** Supermodel is free software: you can redistribute it and/or modify it under
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** the terms of the GNU General Public License as published by the Free
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** Software Foundation, either version 3 of the License, or (at your option)
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** any later version.
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**
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** Supermodel is distributed in the hope that it will be useful, but WITHOUT
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** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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** more details.
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**
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** You should have received a copy of the GNU General Public License along
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** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
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**/
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/*
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* DriveBoard.h
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*
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* Header for the CDriveBoard (force feedback emulation) class.
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* Abstract base class defining the common interface for wheel, joystick, ski, bill board types.
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*/
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#ifndef INCLUDED_DRIVEBOARD_H
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#define INCLUDED_DRIVEBOARD_H
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#include "CPU/Bus.h"
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#include "CPU/Z80/Z80.h"
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#include "Inputs/Inputs.h"
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#include "OSD/Outputs.h"
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#include "Util/NewConfig.h"
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#include "Game.h"
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/*
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* CDriveBoard
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*/
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class CDriveBoard : public IBus
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{
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public:
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/*
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* GetType(void):
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*
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* Returns:
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* Drive board type.
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*/
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virtual Game::DriveBoardType GetType(void);
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/*
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* IsAttached(void):
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*
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* Returns:
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* True if the drive board is "attached" and should be emulated,
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* otherwise false.
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*/
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virtual bool IsAttached(void);
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/*
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* IsSimulated(void):
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*
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* Returns:
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* True if the drive board is being simulated rather than actually
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* emulated, otherwise false.
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*/
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virtual bool IsSimulated(void);
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/*
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* GetDIPSwitches(dip1, dip2):
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*
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* Reads the two sets of DIP switches on the drive board.
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*
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* Parameters:
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* dip1 Reference of variable to store DIP switch 1 to.
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* dip2 DIP switch 2.
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*/
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virtual void GetDIPSwitches(UINT8 &dip1, UINT8 &dip2);
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virtual void GetDIPSwitches(UINT8& dip1);
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/*
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* SetDIPSwitches(dip1, dip2):
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*
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* Sets the DIP switches.
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*
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* Parameters:
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* dip1 DIP switch 1 value.
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* dip2 DIP switch 2 value.
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*/
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virtual void SetDIPSwitches(UINT8 dip1, UINT8 dip2);
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virtual void SetDIPSwitches(UINT8 dip1);
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/*
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* GetForceFeedbackStrength(void):
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*
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* Returns:
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* Strength of the force feedback based on drive board DIP switches (1-8).
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*/
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virtual unsigned GetForceFeedbackStrength(void);
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/*
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* SetForceFeedbackStrength(strength):
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*
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* Sets the force feedback strength (modifies the DIP switch setting).
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*
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* Parameters:
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* strength A value ranging from 1 to 8.
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*/
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virtual void SetForceFeedbackStrength(unsigned strength);
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/*
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* GetZ80(void):
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*
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* Returns:
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* The Z80 object.
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*/
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virtual CZ80 *GetZ80(void);
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/*
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* SaveState(SaveState):
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*
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* Saves the drive board state.
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*
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* Parameters:
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* SaveState Block file to save state information to.
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*/
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virtual void SaveState(CBlockFile *SaveState);
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/*
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* LoadState(SaveState):
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*
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* Restores the drive board state.
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*
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* Parameters:
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* SaveState Block file to load save state information from.
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*/
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virtual void LoadState(CBlockFile *SaveState);
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/*
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* Init(romPtr):
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*
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* Initializes (and "attaches") the drive board. This should be called
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* before other members.
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*
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* Parameters:
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* romPtr Pointer to the drive board ROM (Z80 program).
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*
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* Returns:
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* FAIL if the drive board could not be initialized (prints own error
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* message), otherwise OKAY.
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*/
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virtual bool Init(const UINT8 *romPtr);
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/*
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* Init(void):
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*
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* Initializes a dummy drive board in a detached state. This should be called
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* before other members. This initializer is provided in case a CDriveBoard
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* object or pointer is needed but no drive board actually exists.
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*/
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bool Init(void);
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/*
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* AttachInputs(InputsPtr, gameInputFlags):
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*
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* Attaches inputs to the drive board (for access to the steering wheel
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* position).
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*
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* Parameters:
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* inputs Pointer to the input object.
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* gameInputFlags The current game's input flags.
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*/
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virtual void AttachInputs(CInputs *inputs, unsigned gameInputFlags);
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virtual void AttachOutputs(COutputs *outputs);
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/*
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* Reset(void):
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*
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* Resets the drive board.
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*/
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virtual void Reset(void);
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/*
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* Read():
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*
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* Reads data from the drive board.
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*
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* Returns:
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* Data read.
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*/
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virtual UINT8 Read(void);
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/*
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* Write(data):
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*
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* Writes data to the drive board.
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*
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* Parameters:
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* data Data to send.
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*/
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virtual void Write(UINT8 data);
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/*
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* RunFrame(void):
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*
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* Emulates a single frame's worth of time on the drive board.
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*/
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virtual void RunFrame(void);
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/*
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* CDriveBoard(config):
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* ~CDriveBoard():
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*
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* Constructor and destructor. Memory is freed by destructor.
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*
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* Paramters:
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* config Run-time configuration. The reference should be held because
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* this changes at run-time.
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*/
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CDriveBoard(const Util::Config::Node& config);
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virtual ~CDriveBoard(void);
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/*
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* Read8(addr):
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* IORead8(portNum):
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*
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* Methods for reading from Z80's memory and IO space. Required by CBus.
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*
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* Parameters:
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* addr Address in memory (0-0xFFFF).
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* portNum Port address (0-255).
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*
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* Returns:
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* A byte of data from the address or port.
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*/
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virtual UINT8 Read8(UINT32 addr);
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virtual UINT8 IORead8(UINT32 portNum);
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/*
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* Write8(addr, data):
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* IORead8(portNum, data):
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*
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* Methods for writing to Z80's memory and IO space. Required by CBus.
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*
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* Parameters:
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* addr Address in memory (0-0xFFFF).
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* portNum Port address (0-255).
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* data Byte to write.
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*/
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virtual void Write8(UINT32 addr, UINT8 data);
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virtual void IOWrite8(UINT32 portNum, UINT8 data);
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protected:
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struct LegacyDriveBoardState
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{
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uint8_t dip1;
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uint8_t dip2;
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uint8_t ram[0x2000];
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uint8_t initialized;
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uint8_t allowInterrupts;
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uint8_t dataSent;
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uint8_t dataReceived;
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uint16_t adcPortRead;
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uint8_t adcPortBit;
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uint8_t uncenterVal1;
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uint8_t uncenterVal2;
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};
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// Disable the drive board (without affecting attachment state). Used internally only to disable emulation.
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virtual void Disable(void);
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// Whether disabled and/or not attached -- used to determine whether to carry out emulation
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bool IsDisabled(void);
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// Attempt to load drive board data from old save states (prior to drive board refactor)
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void LoadLegacyState(const LegacyDriveBoardState &state, CBlockFile *SaveState);
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const Util::Config::Node& m_config;
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bool m_attached; // True if drive board is attached
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bool m_disabled; // True if emulation is internally disabled (e.g., by loading an incompatible save state). Can only be enabled once and if attached.
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bool m_simulated; // True if drive board should be simulated rather than emulated
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// Emulation state
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bool m_initialized; // True if drive board has finished initialization
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bool m_allowInterrupts; // True if drive board has enabled NMI interrupts
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UINT8 m_dataSent; // Last command sent by main board
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UINT8 m_dataReceived; // Data to send back to main board
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UINT8 m_dip1; // Value of DIP switch 1
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UINT8 m_dip2; // Value of DIP switch 2
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// Simulation state
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UINT8 m_initState;
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UINT8 m_statusFlags;
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UINT8 m_boardMode;
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UINT8 m_readMode;
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UINT8 m_wheelCenter;
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UINT8 m_cockpitCenter;
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UINT8 m_echoVal;
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const UINT8* m_rom; // 32k ROM
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UINT8* m_ram; // 8k RAM
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const UINT8* m_dummyROM;
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CZ80 m_z80; // Z80 CPU
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float m_z80Clock; // Z80 clock frequency
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bool m_z80NMI; // Non Masquable Interrupt or Interrupt
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CInputs* m_inputs;
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unsigned m_inputFlags;
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COutputs* m_outputs;
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};
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#endif // INCLUDED_DRIVEBOARD_H
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