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64 lines
1.8 KiB
C
Executable file
64 lines
1.8 KiB
C
Executable file
/**
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** Supermodel
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** A Sega Model 3 Arcade Emulator.
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** Copyright 2011 Bart Trzynadlowski, Nik Henson
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**
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** This file is part of Supermodel.
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**
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** Supermodel is free software: you can redistribute it and/or modify it under
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** the terms of the GNU General Public License as published by the Free
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** Software Foundation, either version 3 of the License, or (at your option)
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** any later version.
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**
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** Supermodel is distributed in the hope that it will be useful, but WITHOUT
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** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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** more details.
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**
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** You should have received a copy of the GNU General Public License along
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** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
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**/
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/*
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* Audio.h
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*
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* Header file for OS-dependent audio playback interface.
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*/
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#ifndef INCLUDED_AUDIO_H
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#define INCLUDED_AUDIO_H
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#include "Types.h"
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#include "Util/NewConfig.h"
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#include "Game.h"
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typedef void (*AudioCallbackFPtr)(void *data);
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extern void SetAudioCallback(AudioCallbackFPtr callback, void *data);
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extern void SetAudioEnabled(bool enabled);
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extern void SetAudioType(Game::AudioTypes type);
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/*
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* OpenAudio()
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*
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* Initializes the audio system.
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*/
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extern bool OpenAudio(const Util::Config::Node& config);
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/*
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* OutputAudio(unsigned numSamples, *INT16 leftBuffer, *INT16 rightBuffer)
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*
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* Sends a chunk of two-channel audio with the given number of samples to the audio system.
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*/
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extern bool OutputAudio(unsigned numSamples, INT16* leftFrontBuffer, INT16* rightFrontBuffer, INT16* leftRearBuffer, INT16* rightRearBuffer, bool flipStereo);
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/*
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* CloseAudio()
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*
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* Shuts down the audio system.
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*/
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extern void CloseAudio();
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#endif // INCLUDED_AUDIO_H
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