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9ffce8b92a
Making changes to a header file should no longer force the entire project to recompile.
243 lines
3.9 KiB
C++
Executable file
243 lines
3.9 KiB
C++
Executable file
/**
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** Supermodel
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** A Sega Model 3 Arcade Emulator.
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** Copyright 2011 Bart Trzynadlowski, Nik Henson
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**
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** This file is part of Supermodel.
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**
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** Supermodel is free software: you can redistribute it and/or modify it under
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** the terms of the GNU General Public License as published by the Free
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** Software Foundation, either version 3 of the License, or (at your option)
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** any later version.
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**
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** Supermodel is distributed in the hope that it will be useful, but WITHOUT
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** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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** more details.
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**
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** You should have received a copy of the GNU General Public License along
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** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
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**/
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/*
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* Thread.h
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*
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* Header file for threading primitives.
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*/
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#ifndef INCLUDED_THREADS_H
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#define INCLUDED_THREADS_H
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#include "Types.h"
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#include <string>
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class CSemaphore;
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class CMutex;
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class CCondVar;
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typedef int (*ThreadStart)(void *startParam);
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/*
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* CThread
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*
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* Class that represents an O/S thread.
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*/
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class CThread
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{
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private:
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const std::string m_name;
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void *m_impl;
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CThread(const std::string &name, void *impl);
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public:
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/*
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* Sleep
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*
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* Sleeps for specified number of milliseconds.
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*/
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static void Sleep(UINT32 ms);
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/*
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* GetTicks
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*
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* Gets number of millseconds since beginning of program.
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*/
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static UINT32 GetTicks();
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/*
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* CreateThread
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*
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* Creates a new thread with the given ThreadStart callback and start parameter. The thread starts running immediately.
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*/
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static CThread *CreateThread(const std::string &name, ThreadStart start, void *startParam);
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/*
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* CreateSemaphore
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*
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* Creates a new semaphore with the given initial starting value.
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*/
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static CSemaphore *CreateSemaphore(UINT32 initVal);
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/*
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* CreateCondVar
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*
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* Creates a new condition variable.
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*/
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static CCondVar *CreateCondVar();
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/*
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* CreateMutex
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*
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* Creates a new mutex.
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*/
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static CMutex *CreateMutex();
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/*
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* GetLastError
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*
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* Returns the error message for the last error.
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*/
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static const char *GetLastError();
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/*
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* Thread destructor.
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*/
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~CThread();
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/*
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* GetName
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*
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* Returns the name of this thread.
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*/
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const std::string &GetName() const;
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/*
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* GetId
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*
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* Returns the id of this thread.
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*/
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UINT32 GetId();
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/*
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* Wait
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*
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* Waits until this thread has exited.
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*/
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int Wait();
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};
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/*
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* CSemaphore
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*
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* Class that represents a semaphore.
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*/
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class CSemaphore
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{
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friend class CThread;
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private:
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void *m_impl;
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CSemaphore(void *impl);
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public:
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~CSemaphore();
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/*
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* GetValue
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*
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* Returns the current value of this semaphore.
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*/
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UINT32 GetValue();
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/*
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* Wait
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*
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* Locks this semaphore and suspends the calling thread if its value is zero.
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*/
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bool Wait();
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/*
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* Post
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*
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* Unlocks this semaphore and resumes any threads that were blocked on it.
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*/
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bool Post();
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};
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/*
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* CCondVar
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*
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* Class that represents a condition variable.
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*/
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class CCondVar
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{
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friend class CThread;
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private:
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void *m_impl;
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CCondVar(void *impl);
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public:
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~CCondVar();
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/*
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* Wait
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*
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* Waits on this condition variable and unlocks the provided mutex (which must be locked before calling this method).
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*/
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bool Wait(CMutex *mutex);
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/*
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* Signal
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*
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* Restarts a single thread that is waiting on this condition variable.
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*/
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bool Signal();
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/*
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* SignalAll
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*
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* Restarts all threads that are waiting on this condition variable.
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*/
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bool SignalAll();
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};
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/*
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* CSemaphore
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*
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* Class that represents a mutex.
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*/
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class CMutex
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{
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friend class CThread;
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friend class CCondVar;
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private:
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void *m_impl;
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CMutex(void *impl);
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public:
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~CMutex();
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/*
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* Lock
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*
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* Locks this mutex. If it is already locked then the calling thread will suspend until it is unlocked.
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*/
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bool Lock();
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/*
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* Unlock
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*
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* Unlocks this mutex.
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*/
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bool Unlock();
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};
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#endif // INCLUDED_THREADS_H
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