Supermodel/Src/Inputs/InputSource.cpp
Bart Trzynadlowski d200dff89e - Changed EmulateSCSP -> EmulateSound and -no-scsp -> -no-sound.
- Changed gear shifting behavior: neutral gear has its own button now.
- Removed SUPERMODEL_SOUND.
- DirectInput is the default input system for Windows now.
- Multi-threading is on by default, replaced -multi-threaded w/ -no-threads.
- Made crosshairs larger and more visible.
- Added Nik to co-author list and began updating file copyright notices.
- Fixed Virtua Striker 2 input names (player 2 inputs end with the number 2 instead of 1).
- Added documentation to a Docs/ subdirectory.
- Exported all default input configurations to Supermodel.ini and added that to the repository. Internally, Supermodel initializes all controls to "NONE" now.
2011-09-14 06:16:22 +00:00

137 lines
3.3 KiB
C++

/**
** Supermodel
** A Sega Model 3 Arcade Emulator.
** Copyright 2011 Bart Trzynadlowski, Nik Henson
**
** This file is part of Supermodel.
**
** Supermodel is free software: you can redistribute it and/or modify it under
** the terms of the GNU General Public License as published by the Free
** Software Foundation, either version 3 of the License, or (at your option)
** any later version.
**
** Supermodel is distributed in the hope that it will be useful, but WITHOUT
** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
** more details.
**
** You should have received a copy of the GNU General Public License along
** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
**/
/*
* InputSource.cpp
*
* Implementation of CInputSource. Obtains input values from the platform-
* dependent input system and returns them as bools for switches and integer
* values for analog inputs.
*/
#include "Supermodel.h"
#include <vector>
using namespace std;
CInputSource::CInputSource(ESourceType sourceType) : type(sourceType), m_acquired(0)
{
//
}
void CInputSource::Acquire()
{
m_acquired++;
#ifdef DEBUG
CInputSystem::totalSrcsAcquired++;
#endif
}
void CInputSource::Release()
{
if (--m_acquired == 0)
delete this;
#ifdef DEBUG
CInputSystem::totalSrcsReleased++;
#endif
}
int CInputSource::Clamp(int val, int minVal, int maxVal)
{
if (val > maxVal) return maxVal;
else if (val < minVal) return minVal;
else return val;
}
int CInputSource::Scale(int val, int fromMinVal, int fromMaxVal, int toMinVal, int toMaxVal)
{
return Scale(val, fromMinVal, fromMinVal, fromMaxVal, toMinVal, toMinVal, toMaxVal);
}
int CInputSource::Scale(int val, int fromMinVal, int fromOffVal, int fromMaxVal, int toMinVal, int toOffVal, int toMaxVal)
{
double fromRange;
double frac;
if (fromMaxVal > fromMinVal)
{
val = Clamp(val, fromMinVal, fromMaxVal);
if (val > fromOffVal)
{
fromRange = (double)(fromMaxVal - fromOffVal);
frac = (double)(val - fromOffVal) / fromRange;
}
else if (val < fromOffVal)
{
fromRange = (double)(fromOffVal - fromMinVal);
frac = (double)(val - fromOffVal) / fromRange;
}
else
return toOffVal;
}
else if (fromMinVal > fromMaxVal)
{
val = Clamp(val, fromMaxVal, fromMinVal);
if (val > fromOffVal)
{
fromRange = (double)(fromMinVal - fromOffVal);
frac = (double)(fromOffVal - val) / fromRange;
}
else if (val < fromOffVal)
{
fromRange = (double)(fromOffVal - fromMaxVal);
frac = (double)(fromOffVal - val) / fromRange;
}
else
return toOffVal;
}
else
return toOffVal;
double toRange;
if (toMaxVal > toMinVal)
{
if (frac >= 0)
toRange = (double)(toMaxVal - toOffVal);
else
toRange = (double)(toOffVal - toMinVal);
return toOffVal + (int)(toRange * frac);
}
else
{
if (frac >= 0)
toRange = (double)(toOffVal - toMaxVal);
else
toRange = (double)(toMinVal - toOffVal);
return toOffVal - (int)(toRange * frac);
}
}
bool CInputSource::IsActive()
{
bool boolVal;
return GetValueAsSwitch(boolVal);
}
bool CInputSource::SendForceFeedbackCmd(ForceFeedbackCmd ffCmd)
{
return false;
}