Supermodel/VS2008
2018-06-16 21:31:29 +00:00
..
Musashi68K add missing project files 2016-04-01 16:36:12 +00:00
SDL add missing file 2016-04-02 15:41:50 +00:00
SDLmain add missing project files 2016-04-01 16:36:12 +00:00
ZLib add missing project files 2016-04-01 16:36:12 +00:00
Build.bat Somehow John's Build.bat and Clean.bat did not get added in r262. Here they are. 2012-07-12 06:40:55 +00:00
Build.Release.bat Applied a series of patches by John Peterson: 2012-07-12 05:28:08 +00:00
Build.Release.Debugger.bat Applied a series of patches by John Peterson: 2012-07-12 05:28:08 +00:00
Clean.bat Somehow John's Build.bat and Clean.bat did not get added in r262. Here they are. 2012-07-12 06:40:55 +00:00
Rebuild.Release.bat Applied a series of patches by John Peterson: 2012-07-12 05:28:08 +00:00
Rebuild.Release.Debugger.bat Applied a series of patches by John Peterson: 2012-07-12 05:28:08 +00:00
Supermodel.sln Update project to vs 2013. Clean compile warnings 2016-03-22 12:30:23 +00:00
Supermodel.vcproj Committing various small updates that have been hanging around in my source tree for a while now: 2012-07-15 21:04:46 +00:00
Supermodel.vcxproj Draw transparent polys to separate layers and composite at the end. This solves a tonne of transparency errors we had been battling with for a long time. The model3 is strange in the fact it only supports a max of two translucent overlapped polys. They are not blended into the frame normally. Doing this means the topmost translucent polys only are visible in the scene, the equivalent of doing a depth pass first, but without the added cost. 2018-06-16 21:31:29 +00:00
Supermodel.vcxproj.filters Draw transparent polys to separate layers and composite at the end. This solves a tonne of transparency errors we had been battling with for a long time. The model3 is strange in the fact it only supports a max of two translucent overlapped polys. They are not blended into the frame normally. Doing this means the topmost translucent polys only are visible in the scene, the equivalent of doing a depth pass first, but without the added cost. 2018-06-16 21:31:29 +00:00