Supermodel/Src
2022-10-10 16:35:02 -07:00
..
CPU Revert "port some changes from MAME/MESS" 2022-08-19 08:41:22 -07:00
Debugger check for __GNUC__ instead of just assuming it 2022-07-17 20:23:11 +02:00
Graphics after clarifications, minor cleanup 2022-10-10 16:35:02 -07:00
Inputs address review 2022-07-17 20:29:25 +02:00
Model3 optimize ReadRegister, as localtime (at least on MSVC/Windows) is significantly showing up in profiling 2022-07-11 18:47:13 +02:00
Network address review 2022-07-17 20:29:25 +02:00
OSD Fix SUPERMODEL_DEBUGGER build. - Ian 2022-08-14 11:46:35 -07:00
Pkgs Update glew version 2020-07-31 19:18:51 +00:00
Sound Harmless math warning fixes. map->unordered_map in CNew3D::CacheModel. Avoid general aliasing problems (using bit_cast or the recommended/optimized-away memcpy). 2022-10-03 17:59:59 -07:00
Util address review 2022-10-03 17:59:59 -07:00
BlockFile.cpp fix some real errors (Model3,InputSystem), minor errors (SCSP,SDL/Main) and some performance warnings 2022-07-11 17:43:59 +02:00
BlockFile.h Added functions to safely read and write bools 2017-09-24 20:49:31 +00:00
Game.h njz3: Proper quadrophonic audio support. Need 4+ speakers to take advantage otherwise down mixed to stereo. 2022-06-09 21:10:39 +00:00
GameLoader.cpp address review 2022-07-17 20:29:25 +02:00
GameLoader.h Huge refactor of the Driveboard: 2021-02-18 10:29:15 +00:00
ROMSet.cpp add missing include 2017-04-08 21:01:11 +00:00
ROMSet.h Removed patches from source code and moved them into game XML file. Created ROMSet.cpp. Print a more descriptive error when game XML file fails to load. 2017-04-08 18:30:29 +00:00
Supermodel.h check for __GNUC__ instead of just assuming it 2022-07-17 20:23:11 +02:00
Version.h Introducing a special release build target with SVN version stamping. 2020-12-24 10:20:26 +00:00