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efe3077f53
The stencil mask must be set to all 1s otherwise we can't clear all the bits in the stencil buffer. Also we no longer need to save/restore the depth buffer into between priority layers. |
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.. | ||
GLSLShader.cpp | ||
GLSLShader.h | ||
Mat4.cpp | ||
Mat4.h | ||
Model.cpp | ||
Model.h | ||
New3D.cpp | ||
New3D.h | ||
Plane.h | ||
PolyHeader.cpp | ||
PolyHeader.h | ||
R3DData.h | ||
R3DFloat.cpp | ||
R3DFloat.h | ||
R3DFrameBuffers.cpp | ||
R3DFrameBuffers.h | ||
R3DScrollFog.cpp | ||
R3DScrollFog.h | ||
R3DShader.cpp | ||
R3DShader.h | ||
R3DShaderCommon.h | ||
R3DShaderQuads.h | ||
R3DShaderTriangles.h | ||
VBO.cpp | ||
VBO.h | ||
Vec.cpp | ||
Vec.h |