mirror of
https://github.com/RetroDECK/Supermodel.git
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97ac46c82a
- Added CPrintBreakpoint Changes to console-based debugger: - Added new scp command and tidied up some other commands - Tidied up event logging - Sorted commands into common groups - Added ReadMe.txt help file
88 lines
1.6 KiB
C++
88 lines
1.6 KiB
C++
#ifdef SUPERMODEL_DEBUGGER
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#ifndef INCLUDED_BREAKPOINT_H
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#define INCLUDED_BREAKPOINT_H
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#include "AddressTable.h"
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#include "Types.h"
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namespace Debugger
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{
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class CCPUDebug;
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/*
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* Base class for a breakpoint.
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*/
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class CBreakpoint : public CAddressRef
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{
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protected:
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CBreakpoint(CCPUDebug *bpCPU, int bpAddr, char bpSymbol, const char *bpType);
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public:
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const char symbol;
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const char *type;
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unsigned num;
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bool active;
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bool Check(UINT32 pc, UINT32 opcode);
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virtual bool CheckBreak(UINT32 pc, UINT32 opcode) = 0;
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virtual void Reset();
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virtual bool GetInfo(char *str) = 0;
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};
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/*
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* Simple breakpoint that will always halt execution when hit.
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*/
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class CSimpleBreakpoint : public CBreakpoint
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{
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public:
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CSimpleBreakpoint(CCPUDebug *bpCPU, int bpAddr);
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bool CheckBreak(UINT32 pc, UINT32 opcode);
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bool GetInfo(char *str);
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};
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/*
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* Count breakpoint that will halt execution after it has been hit a certain number of times.
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*/
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class CCountBreakpoint : public CBreakpoint
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{
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private:
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int m_count;
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int m_counter;
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public:
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CCountBreakpoint(CCPUDebug *bpCPU, int bpAddr, int count);
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bool CheckBreak(UINT32 pc, UINT32 opcode);
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void Reset();
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bool GetInfo(char *str);
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};
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class CPrintBreakpoint : public CBreakpoint
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{
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public:
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CPrintBreakpoint(CCPUDebug *bpCPU, int bpAddr);
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bool CheckBreak(UINT32 pc, UINT32 opcode);
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void Reset();
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bool GetInfo(char *str);
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};
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//class CConditionBreakpoint : public CBrekapoint
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//{
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// // TODO
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//}
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}
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#endif // INCLUDED_BREAKPOINT_H
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#endif // SUPERMODEL_DEBUGGER
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