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60 lines
1.1 KiB
C++
60 lines
1.1 KiB
C++
#ifndef _GLSLSHADER_H_
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#define _GLSLSHADER_H_
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#include <GL/glew.h>
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#include <map>
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class GLSLShader {
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public:
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GLSLShader();
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~GLSLShader();
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GLSLShader(GLSLShader&& other) noexcept;
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GLSLShader(const GLSLShader&) = delete;
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GLSLShader& operator=(const GLSLShader&) = delete;
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GLSLShader& operator=(GLSLShader&& other) noexcept;
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bool LoadShaders(const char* vertexShader, const char* fragmentShader);
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void UnloadShaders();
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void EnableShader();
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void DisableShader();
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int GetUniformLocation(const char* str);
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void GetUniformLocationMap(const char* str);
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int GetAttributeLocation(const char* str);
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void GetAttributeLocationMap(const char* str);
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int uniformLoc[64];
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int attribLoc[16];
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private:
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struct cmp_str
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{
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bool operator()(char const* a, char const* b) const
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{
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return std::strcmp(a, b) < 0;
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}
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};
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public:
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std::map<const char*, int, cmp_str> uniformLocMap;
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std::map<const char*, int, cmp_str> attribLocMap;
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private:
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void Reset();
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void PrintShaderInfoLog(GLuint obj);
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void PrintProgramInfoLog(GLuint obj);
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GLuint m_program;
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GLuint m_vShader;
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GLuint m_fShader;
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};
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#endif |