Supermodel/Src/Game.h
Bart Trzynadlowski a9816467d8 Defined inputs
2016-08-18 04:19:36 +00:00

122 lines
4.4 KiB
C++

#ifndef INCLUDED_GAME_H
#define INCLUDED_GAME_H
#include "Util/NewConfig.h"
#include "Pkgs/unzip.h"
#include <map>
#include <set>
//TODO: separate Game and ROM structs
struct Game
{
std::string name;
std::string title;
std::string version;
std::string manufacturer;
int year = 0;
std::string stepping;
std::string mpeg_board;
uint32_t encryption_key = 0;
enum Inputs
{
INPUT_UI = 0, // special code reserved for Supermodel UI inputs
INPUT_COMMON = 0x00000001, // common controls (coins, service, test)
INPUT_VEHICLE = 0x00000002, // vehicle controls
INPUT_JOYSTICK1 = 0x00000004, // joystick 1
INPUT_JOYSTICK2 = 0x00000008, // joystick 2
INPUT_FIGHTING = 0x00000010, // fighting game controls
INPUT_VR4 = 0x00000020, // four VR view buttons
INPUT_VIEWCHANGE = 0x00000040, // single view change button
INPUT_SHIFT4 = 0x00000080, // 4-speed shifter
INPUT_SHIFTUPDOWN = 0x00000100, // up/down shifter
INPUT_HANDBRAKE = 0x00000200, // handbrake
INPUT_HARLEY = 0x00000400, // Harley Davidson controls
INPUT_GUN1 = 0x00000800, // light gun 1
INPUT_GUN2 = 0x00001000, // light gun 2
INPUT_ANALOG_JOYSTICK = 0x00002000, // analog joystick
INPUT_TWIN_JOYSTICKS = 0x00004000, // twin joysticks
INPUT_SOCCER = 0x00008000, // soccer controls
INPUT_SPIKEOUT = 0x00010000, // Spikeout buttons
INPUT_ANALOG_GUN1 = 0x00020000, // analog gun 1
INPUT_ANALOG_GUN2 = 0x00040000, // analog gun 2
INPUT_SKI = 0x00080000, // ski controls
INPUT_MAGTRUCK = 0x00100000, // magical truck controls
INPUT_FISHING = 0x00200000, // fishing controls
INPUT_ALL = 0x003FFFFF
};
uint32_t inputs = 0;
// Holds a ROM region
struct ROM
{
std::shared_ptr<uint8_t> data;
size_t size = 0;
void CopyTo(uint8_t *dest, size_t dest_size) const;
};
std::map<std::string, ROM> roms;
ROM get_rom(const std::string &region) const
{
auto it = roms.find(region);
return it == roms.end() ? ROM() : it->second;
}
};
//TODO: move to separate GameLoader.cpp
class GameLoader
{
private:
// Describes a file node in the game XML
struct File
{
typedef std::shared_ptr<File> Ptr_t;
uint32_t offset;
std::string filename;
uint32_t crc32;
bool has_crc32;
static Ptr_t Create(const GameLoader &loader, const Util::Config::Node &file_node);
bool Matches(const std::string &filename, uint32_t crc32) const;
};
// Describes a region node in the game XML
struct Region
{
typedef std::shared_ptr<Region> Ptr_t;
std::string region_name;
size_t stride;
size_t chunk_size;
bool byte_swap;
typedef std::map<uint32_t, File::Ptr_t> FilesByOffset_t;
FilesByOffset_t files_by_offset;
static Ptr_t Create(const GameLoader &loader, const Util::Config::Node &region_node);
};
std::map<std::string, Game> m_game_info_by_game; // ROMs not loaded here
// Parsed XML
typedef std::map<std::string, Region::Ptr_t> RegionsByName_t;
std::map<std::string, RegionsByName_t> m_regions_by_game;
std::string m_xml_filename;
// Zip file info
std::string m_zipfilename;
unzFile m_zf;
std::map<uint32_t, std::string> m_filename_by_crc32;
std::map<std::string, unz_file_info> m_zip_info_by_filename;
std::map<uint32_t, unz_file_info> m_zip_info_by_crc32;
static bool MissingAttrib(const GameLoader &loader, const Util::Config::Node &node, const std::string &attribute);
bool ParseXML(const Util::Config::Node::ConstPtr_t &xml);
std::set<std::string> IdentifyGamesFileBelongsTo(const std::string &filename, uint32_t crc32) const;
const unz_file_info *LookupZippedFile(const File::Ptr_t &file) const;
bool ComputeRegionSize(uint32_t *region_size, const Region::Ptr_t &region) const;
bool LoadZippedFile(std::shared_ptr<uint8_t> *buffer, size_t *file_size, const GameLoader::File::Ptr_t &file);
bool LoadRegion(Game::ROM *buffer, const GameLoader::Region::Ptr_t &region);
bool LoadROMs(std::map<std::string, Game::ROM> *roms, const std::string &game_name);
bool LoadDefinitionXML(const std::string &filename);
public:
GameLoader(const Util::Config::Node &config);
bool Load(Game *game, const std::string &zipfilename);
};
#endif // INCLUDED_GAME_H