Supermodel/Src/Graphics
Bart Trzynadlowski f1e93bcd8f - Fixed Win32 GCC Makefile.
- Reverted Nik's polygon palette index change in Models.cpp. Subtracting 1 was breaking Scud Race.
- Added an explicit typecast in Inputs.cpp, which GCC requires for some reason.
2012-07-16 02:27:55 +00:00
..
Shaders Committing various small updates that have been hanging around in my source tree for a while now: 2012-07-15 21:04:46 +00:00
Error.cpp Updated copyright information and added headers to all remaining files except debugger. 2011-09-14 19:08:43 +00:00
Models.cpp - Fixed Win32 GCC Makefile. 2012-07-16 02:27:55 +00:00
Render2D.cpp Forgot to update to-do list in previous revision. Added a comment to mark CRender2D::WriteVRAM() as deprecated. 2012-02-23 00:12:46 +00:00
Render2D.h Committing various small updates that have been hanging around in my source tree for a while now: 2012-07-15 21:04:46 +00:00
Render3D.cpp Committing various small updates that have been hanging around in my source tree for a while now: 2012-07-15 21:04:46 +00:00
Render3D.h Committing various small updates that have been hanging around in my source tree for a while now: 2012-07-15 21:04:46 +00:00
Shader.cpp - Finished cleaning up and optimizing the 2D renderer. 2012-02-20 03:45:48 +00:00
Shader.h Updated copyright information and added headers to all remaining files except debugger. 2011-09-14 19:08:43 +00:00
Shaders2D.h - Finished cleaning up and optimizing the 2D renderer. 2012-02-20 03:45:48 +00:00
Shaders3D.h Committing various small updates that have been hanging around in my source tree for a while now: 2012-07-15 21:04:46 +00:00
TextureRefs.cpp This update fixes (hopefully) the last of the texture upload lags that were affecting some games, in particular Daytona 2 and Spikeout. 2012-02-23 23:20:21 +00:00
TextureRefs.h This update fixes (hopefully) the last of the texture upload lags that were affecting some games, in particular Daytona 2 and Spikeout. 2012-02-23 23:20:21 +00:00