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![]() If the mipmap level is 0.0, we only need to run texBiLinear() for the highest quality texture mipmap Adds around 10-20% more performance in Daytona 2 |
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.. | ||
Legacy3D | ||
New3D | ||
FBO.cpp | ||
FBO.h | ||
IRender3D.h | ||
Render2D.cpp | ||
Render2D.h | ||
Shader.cpp | ||
Shader.h | ||
Shaders2D.h | ||
SuperAA.cpp | ||
SuperAA.h |