Supermodel/Src/Graphics/New3D
2016-06-10 11:29:20 +00:00
..
Mat4.cpp Adding new 3D engine by Ian Curtis. Old engine moved to Graphics/Legacy3D/. 2016-03-21 04:10:14 +00:00
Mat4.h Adding new 3D engine by Ian Curtis. Old engine moved to Graphics/Legacy3D/. 2016-03-21 04:10:14 +00:00
Model.cpp cleaning 2016-06-10 10:18:47 +00:00
Model.h cleaning 2016-06-10 10:18:47 +00:00
New3D.cpp cache bound texture 2016-06-10 11:29:20 +00:00
New3D.h Add code to convert the 16bit float format used by the hardware back into float 754 format. 16bit floats are used for the culling radiuses in the nodes. 2016-06-03 00:01:34 +00:00
PolyHeader.cpp remove dead code 2016-06-02 21:26:50 +00:00
PolyHeader.h remove dead code 2016-06-02 21:26:50 +00:00
R3DData.h add LOD table data. Maybe we can get clipping planes out of these 2016-03-28 20:11:46 +00:00
R3DShader.cpp Stencil layered polys, fixes shadow z fighting in some of the games. Other games maybe using stipple alpha (yuck), not sure yet. 2016-05-27 19:30:40 +00:00
R3DShader.h Stencil layered polys, fixes shadow z fighting in some of the games. Other games maybe using stipple alpha (yuck), not sure yet. 2016-05-27 19:30:40 +00:00
Texture.cpp cache bound texture 2016-06-10 11:29:20 +00:00
Texture.h cache bound texture 2016-06-10 11:29:20 +00:00
TextureSheet.cpp support 4 bit textures 2016-05-21 15:50:54 +00:00
TextureSheet.h remove dead code 2016-05-21 16:26:00 +00:00
VBO.cpp Cache rom models, for better performance. 2016-03-26 22:44:26 +00:00
VBO.h WIP 2016-03-24 13:17:17 +00:00
Vec.cpp Fixes for non-Windows builds: Makefile updated and fixed header files in Vec.cpp 2016-04-05 04:30:52 +00:00
Vec.h Adding new 3D engine by Ian Curtis. Old engine moved to Graphics/Legacy3D/. 2016-03-21 04:10:14 +00:00