Supermodel/Src/Graphics
2020-12-20 18:17:34 +00:00
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Legacy3D Update glew version 2020-07-31 19:18:51 +00:00
New3D fix missing polys with quad renderer 2020-09-14 20:01:52 +00:00
IRender3D.h Smooth texture repeat makes no sense for alpha/contour textures with pixel dilate. HW seems to treat them as non smooth anyway. Also implement some line of sight stuff, used by Scud. Really need to check the threading/synchronisation of the register reads but it basically works. 2018-10-19 20:59:46 +00:00
Render2D.cpp -wide-bg option to stretch the background tile layer when wide-screen mode is enabled - Daro Land 2020-12-20 18:17:34 +00:00
Render2D.h Update glew version 2020-07-31 19:18:51 +00:00
Shader.cpp Update glew version 2020-07-31 19:18:51 +00:00
Shader.h Update glew version 2020-07-31 19:18:51 +00:00
Shaders2D.h Rewrote 2D renderer and fixed 2D layer priorities, stencil mask clipping (Scud Race 'ROLLING START'), and cleaned up code. Unfortunately, the new code is about 50% slower, mostly due to the need to perform stencil clipping after scrolling. 2016-05-07 21:54:03 +00:00