Supermodel/Src/Network/TCPSend.cpp
SpinDizzy 34c24c0104 - Suppressed net board console output (using debug logging now)
- Added GPL headers to net board source files
2020-12-28 16:22:12 +00:00

96 lines
2.2 KiB
C++

/**
** Supermodel
** A Sega Model 3 Arcade Emulator.
** Copyright 2011-2020 Bart Trzynadlowski, Nik Henson, Ian Curtis,
** Harry Tuttle, and Spindizzi
**
** This file is part of Supermodel.
**
** Supermodel is free software: you can redistribute it and/or modify it under
** the terms of the GNU General Public License as published by the Free
** Software Foundation, either version 3 of the License, or (at your option)
** any later version.
**
** Supermodel is distributed in the hope that it will be useful, but WITHOUT
** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
** more details.
**
** You should have received a copy of the GNU General Public License along
** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
**/
#include "TCPSend.h"
#include "OSD/Logger.h"
#if defined(_DEBUG)
#include <stdio.h>
#define DPRINTF DebugLog
#else
#define DPRINTF(a, ...)
#endif
static const int RETRY_COUNT = 10; // shrugs
TCPSend::TCPSend(std::string& ip, int port) :
m_ip(ip),
m_port(port),
m_socket(nullptr)
{
SDLNet_Init();
}
TCPSend::~TCPSend()
{
if (m_socket) {
SDLNet_TCP_Close(m_socket);
m_socket = nullptr;
}
SDLNet_Quit(); // unload lib (winsock dll for windows)
}
bool TCPSend::Send(const void * data, int length)
{
// If we failed bail out
if (!Connected()) {
DPRINTF("Not connected\n");
return false;
}
DPRINTF("Sending %i bytes\n", length);
if (!length) {
return true; // 0 sized packet will blow our connex
}
int sent = 0;
sent = SDLNet_TCP_Send(m_socket, &length, sizeof(int)); // pack the length at the start of transmission.
sent = SDLNet_TCP_Send(m_socket, data, length);
if (sent < length) {
SDLNet_TCP_Close(m_socket);
m_socket = nullptr;
}
return true;
}
bool TCPSend::Connected()
{
return m_socket != 0;
}
bool TCPSend::Connect()
{
IPaddress ip;
int result = SDLNet_ResolveHost(&ip, m_ip.c_str(), m_port);
if (result == 0) {
m_socket = SDLNet_TCP_Open(&ip);
}
return Connected();
}