Supermodel/VS2008
Nik Henson 3b41239cfb This update fixes (hopefully) the last of the texture upload lags that were affecting some games, in particular Daytona 2 and Spikeout.
To achieve this UploadTextures no longer clears the model cache when called.  Instead the cache is kept in-tact (which should help improve cache hits) and all textures referenced by models being rendered are (re-)decoded with every frame.
To help with tracking all the unique texture references contained in a model a new class TextureRefs has been added.
2012-02-23 23:20:21 +00:00
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Musashi68K Added quotes around paths in post-build events to allow for spaces in directory names 2011-11-06 12:10:57 +00:00
SDL Added missing DirectX include and library paths to project 2011-11-06 12:11:25 +00:00
SDLmain Changes to Supermodel VS2008 solution to ensure it will now build completely from scratch: 2011-11-05 20:35:56 +00:00
ZLib Fixed incorrect ZLib paths 2011-11-05 21:08:49 +00:00
Supermodel.sln Changes to Supermodel VS2008 solution to ensure it will now build completely from scratch: 2011-11-05 20:35:56 +00:00
Supermodel.vcproj This update fixes (hopefully) the last of the texture upload lags that were affecting some games, in particular Daytona 2 and Spikeout. 2012-02-23 23:20:21 +00:00