Supermodel/Src/Graphics
2012-02-22 01:34:42 +00:00
..
Shaders - Finished cleaning up and optimizing the 2D renderer. 2012-02-20 03:45:48 +00:00
Error.cpp Updated copyright information and added headers to all remaining files except debugger. 2011-09-14 19:08:43 +00:00
Models.cpp - Finished cleaning up and optimizing the 2D renderer. 2012-02-20 03:45:48 +00:00
Render2D.cpp Previous "optimization" contained a mistake and made things worse. Removed unnecessary clear of the bottom layer buffer. Now, if there is no bottom layer, it will not be displayed at all and glClear(GL_COLOR_BUFFER_BIT) is used instead. 2012-02-22 01:34:42 +00:00
Render2D.h Previous "optimization" contained a mistake and made things worse. Removed unnecessary clear of the bottom layer buffer. Now, if there is no bottom layer, it will not be displayed at all and glClear(GL_COLOR_BUFFER_BIT) is used instead. 2012-02-22 01:34:42 +00:00
Render3D.cpp - Finished cleaning up and optimizing the 2D renderer. 2012-02-20 03:45:48 +00:00
Render3D.h - NOTE: In this revision (possibly earlier), I've started to notice some intermittent geometry glitches in Spikeout and slowdown while playing certain characters. 2012-02-14 03:28:52 +00:00
Shader.cpp - Finished cleaning up and optimizing the 2D renderer. 2012-02-20 03:45:48 +00:00
Shader.h Updated copyright information and added headers to all remaining files except debugger. 2011-09-14 19:08:43 +00:00
Shaders2D.h - Finished cleaning up and optimizing the 2D renderer. 2012-02-20 03:45:48 +00:00
Shaders3D.h - Finished cleaning up and optimizing the 2D renderer. 2012-02-20 03:45:48 +00:00