Supermodel/Src/Graphics/Legacy3D
2017-04-11 07:03:47 +00:00
..
Shaders Updated Fragment_NoSpotlight.glsl (fragment shader for legacy engine without spot light) 2016-07-04 01:00:24 +00:00
Error.cpp Adding new 3D engine by Ian Curtis. Old engine moved to Graphics/Legacy3D/. 2016-03-21 04:10:14 +00:00
Legacy3D.cpp Extended -gfx-state to produce culling node analysis 2017-04-11 07:03:47 +00:00
Legacy3D.h Extended -gfx-state to produce culling node analysis 2017-04-11 07:03:47 +00:00
Models.cpp Extended -gfx-state to produce culling node analysis 2017-04-11 07:03:47 +00:00
Shaders3D.h Fixed fog in legacy 3D engine. Now computed same as new engine, with 4-bit light modifier and corrected fog mixing in shaders. 2016-05-25 04:00:02 +00:00
TextureRefs.cpp Fixed compiler warnings, whitespace, and moved local variable declarations to site of assignment 2016-03-22 03:43:31 +00:00
TextureRefs.h Adding new 3D engine by Ian Curtis. Old engine moved to Graphics/Legacy3D/. 2016-03-21 04:10:14 +00:00