Supermodel/Src/Graphics/New3D
2016-03-26 22:48:51 +00:00
..
Mat4.cpp Adding new 3D engine by Ian Curtis. Old engine moved to Graphics/Legacy3D/. 2016-03-21 04:10:14 +00:00
Mat4.h Adding new 3D engine by Ian Curtis. Old engine moved to Graphics/Legacy3D/. 2016-03-21 04:10:14 +00:00
Model.cpp Adding new 3D engine by Ian Curtis. Old engine moved to Graphics/Legacy3D/. 2016-03-21 04:10:14 +00:00
Model.h Cache rom models, for better performance. 2016-03-26 22:44:26 +00:00
New3D.cpp clear the rom mesh buffer 2016-03-26 22:48:51 +00:00
New3D.h Cache rom models, for better performance. 2016-03-26 22:44:26 +00:00
PolyHeader.cpp Cache rom models, for better performance. 2016-03-26 22:44:26 +00:00
PolyHeader.h Cache rom models, for better performance. 2016-03-26 22:44:26 +00:00
R3DShader.cpp fix for bad matrix with NaN 2016-03-23 01:05:02 +00:00
R3DShader.h finish front/back face culling code based on matrix determinant. Optimised opengl to avoid redundant state changes. 2016-03-22 23:39:59 +00:00
Texture.cpp Cache rom models, for better performance. 2016-03-26 22:44:26 +00:00
Texture.h Cache rom models, for better performance. 2016-03-26 22:44:26 +00:00
TextureSheet.cpp Adding new 3D engine by Ian Curtis. Old engine moved to Graphics/Legacy3D/. 2016-03-21 04:10:14 +00:00
TextureSheet.h Adding new 3D engine by Ian Curtis. Old engine moved to Graphics/Legacy3D/. 2016-03-21 04:10:14 +00:00
VBO.cpp Cache rom models, for better performance. 2016-03-26 22:44:26 +00:00
VBO.h WIP 2016-03-24 13:17:17 +00:00
Vec.cpp Adding new 3D engine by Ian Curtis. Old engine moved to Graphics/Legacy3D/. 2016-03-21 04:10:14 +00:00
Vec.h Adding new 3D engine by Ian Curtis. Old engine moved to Graphics/Legacy3D/. 2016-03-21 04:10:14 +00:00