mirror of
https://github.com/RetroDECK/Supermodel.git
synced 2024-11-25 23:25:40 +00:00
9ffce8b92a
Making changes to a header file should no longer force the entire project to recompile.
171 lines
4 KiB
C++
171 lines
4 KiB
C++
/**
|
|
** Supermodel
|
|
** A Sega Model 3 Arcade Emulator.
|
|
** Copyright 2011 Bart Trzynadlowski, Nik Henson
|
|
**
|
|
** This file is part of Supermodel.
|
|
**
|
|
** Supermodel is free software: you can redistribute it and/or modify it under
|
|
** the terms of the GNU General Public License as published by the Free
|
|
** Software Foundation, either version 3 of the License, or (at your option)
|
|
** any later version.
|
|
**
|
|
** Supermodel is distributed in the hope that it will be useful, but WITHOUT
|
|
** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
|
** more details.
|
|
**
|
|
** You should have received a copy of the GNU General Public License along
|
|
** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
|
|
**/
|
|
|
|
/*
|
|
* CTextureRefs.h
|
|
*
|
|
* Class that tracks unique texture references, eg in a cached model.
|
|
*/
|
|
|
|
#ifndef INCLUDED_TEXTUREREFS_H
|
|
#define INCLUDED_TEXTUREREFS_H
|
|
|
|
|
|
|
|
namespace Legacy3D {
|
|
|
|
#define TEXREFS_ARRAY_SIZE 12
|
|
|
|
// Hash entry that holds a texture reference in the hashset
|
|
struct HashEntry
|
|
{
|
|
const unsigned texRef; // Texture reference as a bitfield
|
|
HashEntry *nextEntry; // Next entry with the same hash
|
|
|
|
HashEntry(unsigned theTexRef) : texRef(theTexRef), nextEntry(nullptr) { }
|
|
};
|
|
|
|
class CLegacy3D;
|
|
|
|
class CTextureRefs
|
|
{
|
|
public:
|
|
/*
|
|
* CTextureRefs():
|
|
*
|
|
* Constructor.
|
|
*/
|
|
CTextureRefs();
|
|
|
|
/*
|
|
* ~CTextureRefs():
|
|
*
|
|
* Destructor.
|
|
*/
|
|
~CTextureRefs();
|
|
|
|
/*
|
|
* GetSize():
|
|
*
|
|
* Returns number of unique texture references held.
|
|
*/
|
|
unsigned GetSize() const;
|
|
|
|
/*
|
|
* Clear():
|
|
*
|
|
* Removes all texture references.
|
|
*/
|
|
void Clear();
|
|
|
|
/*
|
|
* ContainsRef(fmt, x, y, width, height):
|
|
*
|
|
* Returns true if holds the given texture reference.
|
|
*/
|
|
bool ContainsRef(unsigned fmt, unsigned x, unsigned y, unsigned width, unsigned height);
|
|
|
|
/*
|
|
* AddRef(fmt, x, y, width, height):
|
|
*
|
|
* Adds the given texture reference. Returns false if it was not possible to add the reference (ie out of memory).
|
|
*/
|
|
bool AddRef(unsigned fmt, unsigned x, unsigned y, unsigned width, unsigned height);
|
|
|
|
/*
|
|
* RemoveRef(fmt, x, y, width, height):
|
|
*
|
|
* Removes the given texture reference. Return true if the reference was found.
|
|
*/
|
|
bool RemoveRef(unsigned fmt, unsigned x, unsigned y, unsigned width, unsigned height);
|
|
|
|
/*
|
|
* RemoveRef(fmt, x, y, width, height):
|
|
*
|
|
* Decodes all texture references held, calling CLegacy3D::DecodeTexture for each one.
|
|
*/
|
|
void DecodeAllTextures(CLegacy3D *Render3D);
|
|
|
|
private:
|
|
// Number of texture references held.
|
|
unsigned m_size;
|
|
|
|
// Pre-allocated array used to hold first TEXREFS_ARRAY_SIZE texture references.
|
|
unsigned m_array[TEXREFS_ARRAY_SIZE];
|
|
|
|
// Dynamically allocated hashset used to hold texture references when there are more than TEXREFS_ARRAY_SIZE.
|
|
unsigned m_hashCapacity;
|
|
HashEntry **m_hashEntries;
|
|
|
|
/*
|
|
* UpdateHashCapacity(hashCapacity)
|
|
*
|
|
* Increases capacity of the hashset to given size.
|
|
*/
|
|
bool UpdateHashCapacity(unsigned hashCapacity);
|
|
|
|
/*
|
|
* CreateHashEntry(texRef, hashCapacityUpdated)
|
|
*
|
|
* Creates and returns a new hash entry, updating the capacity if required (hashCapacityUpdated is set to true).
|
|
*/
|
|
HashEntry *CreateHashEntry(unsigned texRef, bool &hashCapacityUpdated);
|
|
|
|
/*
|
|
* DeleteHashEntry(entry)
|
|
*
|
|
* Deletes the given hash entry and its storage.
|
|
*/
|
|
void DeleteHashEntry(HashEntry *entry);
|
|
|
|
/*
|
|
* DeleteAllHashEntries()
|
|
*
|
|
* Deletes all hash entries and their storage.
|
|
*/
|
|
void DeleteAllHashEntries();
|
|
|
|
/*
|
|
* AddToHash(texRef)
|
|
*
|
|
* Adds the given texture reference (as a bitfield) to the hashset.
|
|
*/
|
|
bool AddToHash(unsigned texRef);
|
|
|
|
/*
|
|
* RemoveFromHash(texRef)
|
|
*
|
|
* Removes the given texture reference (as a bitfield) from the hashset.
|
|
*/
|
|
bool RemoveFromHash(unsigned texRef);
|
|
|
|
/*
|
|
* HashContains(texRef)
|
|
*
|
|
* Returns true if given texture reference (as a bitfield) is held in the hashset.
|
|
*/
|
|
bool HashContains(unsigned texRef) const;
|
|
};
|
|
|
|
} // Legacy3D
|
|
|
|
#endif // INCLUDED_TEXTUREREFS_H
|