The PortMaster X86_64 version is coming along slow and steady. We are working togheter with the PortMaster team to make this happen. It offers a plethora of FOSS games, game engines and other custom games.
**Question: How many ports are available currently in development?**
So far there about 40-50 ports already for X86_64.
As stated in a previous blog the goal is NOT to have all 600+ ports in X86_64 as it does not makes sense. Only games that have
**Question: Where will the portmaster ports directory be?**
It will be under `roms/portmaster/`
**Question: Will PortMaster be part of 0.9.0b?**
We *hope* to ship is as part of the update. But it is also a quite big feature in addition to the Godot Configuror (let's see where we are when the time comes).
---
## Ryujinx Issues - Status
We are still working with and having open dialog with the Ryujinx Team on this. They hope to make their pathing more dynamic to solve that the Emulator can't find several files in an upcoming Ryujinx update. But the problem is quite complex.
We have had good dialog and cooperation with the SRM Team to make this feature a reality. But RetroDECK's implementation is quite different as we don't plan to let the users open the SRM interface at all as it will be preconfigured in the back-end.
The goal is the same as a blogpost from way in the past with a much more seamless and elegant solution.
1. You enable the system from the Configurator.
2. Games you mark as ⭐ favorites in the ES-DE interface will be synced to Steam as separate game entries in your library.
3. The sync will scrape the art from SteamGridDB and add our controller profile on the games.
4. You can launch the game as an individual entry.
In addition SRM will allow us to Add RetroDECK to Steam directly on first install with SteamGridDB art and the controller profile, so we can cut down that entire step from the installation process.
Note: That you will need to accept or deny that we add RetroDECK to Steam during first install.