There was a scraping data issue that we tried to fix in 0.8.3b then in 0.8.4b. It affected some systems that did not move the folders like downloaded_media correctly or did not update the variables for the new data location.
We always try our best to test various features, but the change was quite complex, and we missed a few scenarios, and we are looking over our testing routines and volunteering tester program to make things even better. The team hopes eventually we have more community beta testers volunteering and we have developed some automated testing tools.
You did not think we just spent all summer on the beach did you?!
Now this might not be so exciting for the majority of our userbase, but we have begun rewriting the entire RetroDECK flatpak manifest for 0.9.0b (it's not done yet, but getting close). This allows us to:
- Make even better synergies between emulator/engine dependencies with less overhead.
- Cut down build time.
- Reduce space.
In short what we have done is separated the build from what was a monolithic approach where everything was built in one instance to a modular approach where each subsystem/emulator/engine has its own building environment and the main RetroDECK project just builds together all those modules.
It will also make it easier overall to add more systems to RetroDECK.
Between **350mb to 500mb** of data have been freed from the finished project to use for other activites. Note: This will probably be eaten up later by the new systems we will add 0.9.0b.
- In the font selector we want to highlight the Accessible font. This is something we talked about for a long time and was the driving force behind the font selector. It uses the [OpenDyslexic](https://opendyslexic.org/) font. For many it is a trivial feature to change a font but for those that truly need something that is easier to read, it could be a game changer.