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# RetroDECK v0.8.0b - Bonsai Banana
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< img src = "../../../wiki_images/logos/rd-logo-box.png" width = "600" >
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Welcome to the 0.8.0 Patch Notes that turned into a Patch Essay. This page highlights all the new features of Bonsai Banana.
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< img src = "../../../wiki_images/versions/bonsai-banana.png" width = "300" >
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**Release Date: 2024-0X-XX**
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## Short summery:
```
Removed Yuzu and Citra
20+ more systems are available in RetroDECK.
New Engines: GZDOOM, Solarus, IkemanGO (M.U.G.E.N), OpenBOR.
New Emulators: Vita3K, Ryujinx, MAME (Standalone).
New: External Controller Layouts.
New: Steam Deck Layouts - Simple and Full.
New: Radial Menus in the Full Steam Deck Layout.
New: GZDoom parser and RetroDECK .doom file format.
New: Ponzu an as-is Legacy AppImage Loader
Updated Everything
Tweaked all configurations
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Enabled 2-4 players in all systems where possible.
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```
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## Notice: The immediate removal of Yuzu & Citra
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Both Yuzu and Citra have been removed, the new defaults are `Ryujinx` and `Citra-Core` in RetroArch.
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---
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## Heads-up: Big RPSC3 changes
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### RPCS3 Game shortcuts .desktop files are now standard.
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We are moving away from folders as files for RPCS and use .desktop files instead. This change was made so that all and not just some PS3 games will show up in the ES-DE Frontend.
**Read more here:**
[RPCS3 .desktop files ](https://retrodeck.readthedocs.io/en/latest/wiki_emulator_guides/rpcs3/rpcs3-guide/#how-to-get-games-to-show-up-inside-the-es-de-interface )
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### An issue was causing the RPCS3 saves folder not to be mapped in saves/ps3/.
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We are moving the save files to the correct location with the update.
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---
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## New Engine: GZDOOM
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< img src = "../../../wiki_images/logos/gzdoom-logo.png" width = "100" >
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Read the guide here: [GZDOOM Guide ](https://retrodeck.readthedocs.io/en/latest/wiki_engine_guides/gzdoom/gzdoom-guide.md )
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### RetroDECK: The preface of DOOM
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Have you ever wanted to try to run GZDOOM with mods? Installing them is quite a daunting task for the average person and then understanding how to get them running.
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Sometimes you need to access the hidden folders, have the knowledge of what configurations to edit and in some cases drag-and-drop files into the GZDOOM application itself.
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We on the RetroDECK Team believe that modding, texture replacements and tinkering is a core part of the shared gaming experience.
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So, we set out on a goal to improve and lower the barrier to running GZDOOM with mods.
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Inspired by the previous work done by AmberELEC, we implemented a brand new and re-envisioned `.doom` file format and parser. We rebuilt it from the ground up and with the simple goal of making it easier for you to play DOOM in RetroDECK and hopefully offer a easier and unique experience.
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We hope that the 30+ years of great game content made by the awesome DOOM community bring you as much enjoyment as it has brought us.
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### What is the RetroDECK .doom file?
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For full details on how to get started, read here: [The RetroDECK .doom file ](../../wiki_engine_guides/gzdoom/retrodeck-doomfile.md )
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The RetroDECK `.doom` file is just a textfile that allows you create your very own doom mod-pack with ease, where each line represents a file name the mod loading order.
All you need to do is:
- Copy the games and mods somewhere into `/roms/doom/` .
- Create a text file
- Copy the full filenames in order in per line in the text file.
- Save the file as `something.doom` into `/roms/doom/`
- Launch from ES-DE and enjoy
**Example: Project Brutality**
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Let us say you want to create a one mod .doom file with [Project Brutality ](https://www.moddb.com/mods/project-brutality/downloads ) and DOOM2.
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We can call it:
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`Project Brutality.doom`
The contents will look like this (except the text within () )
```
DOOM2.WAD (< ---- The MAP WAD ( Or the game )
PB_Staging_9f2561c.pk3 (< ---- Project Brutality mod file )
```
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That is it! Just save the file and run it from RetroDECK.
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### I have bought DOOM (1993) or DOOM 2 on Steam how to get my WADs?
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Read more here: [Get your WADS ](../../wiki_engine_guides/gzdoom/extract-doom-wads.md )
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### What about controls?
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Read more here: [RetroDECK GZDOOM Controls ](../../wiki_engine_guides/gzdoom/gzdoom-controls.md )
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Instead of using the standard GZDOOM controller input layout, we instead opted to redesign them to be played with with mods in mind (mods normally have more inputs than normal DOOM ever had).
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The control scheme is based both on a mix of modern FPS games and the game `TimeSplitter: Future Perfect` for the PlayStation 2.
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The main feature is that `L1` and `L2` are already pre-bound for various mod actions like throwing grenades or activate special abilities for Brutal Doom, Project Brutality based mods and Doom Infinite.
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But the buttons `L1` and `L2` are also free to be used in any other mods you might want to play.
All you need to know is that those two buttons are always available for you to bind whatever new actions the mods throw at you.
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### NOTE: External Controller Issues - GZDOOM
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GZDOOM have some kind of conflict with Steam Input when you are using more then one controller. It can cause input looping, the easiest way solve it is to pause the game and make sure that the controller you are using is set as Player 1 else use Reorder Controllers in Steam to make the input you want to use Player 1.
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We are still investigation the cause of it.
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---
## New Engine: IkemanGO (M.U.G.E.N)
< img src = "../../../wiki_images/logos/ikemen-go-logo.png" width = "100" >
Fighting game engine that is compatible with M.U.G.E.N.
Each game is it's own standalone instance, read more here:
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[IkemenGO Guide ](../../wiki_engine_guides/ikemengo/ikemengo-guide.md )
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We have collected some tips and guidelines on how to convert old M.U.G.E.N games to IkemanGO:
[IkemenGO: M.U.G.E.N Conversion Guidelines ](../../wiki_engine_guides/ikemengo/mugen-conversion.md )
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---
## New Engine: Solarus
< img src = "../../../wiki_images/logos/solarus-logo.svg" width = "150" >
Action RPG game engine Solarus.
Each game is it's own standalone instance, read more here:
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[Solarus Guide ](../../wiki_engine_guides/solarus/solarus-guide.md )
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---
## New Engine: OpenBOR
< img src = "../../../wiki_images/logos/openbor-logo.svg" width = "100" >
Beat'em up game engine OpenBOR.
Each game is it's own standalone instance, read more here:
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[OpenBOR Guide ](../../wiki_engine_guides/openbor/openbor-guide.md )
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---
## New Emulator: Ryujinx
< img src = "../../../wiki_images/logos/ryujinx-logo.svg" width = "100" >
Switch Emulator Ryujinx
---
## New Emulator: Vita3k
< img src = "../../../wiki_images/logos/vita3k-logo.png" width = "100" >
PSVita Emulator Vita3k
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[Vita3K Guide ](../../wiki_emulator_guides/vita3k/vita3k-guide.md )
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---
## New Emulator: MAME (Standalone)
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< img src = "../../../wiki_images/logos/mame-logo.png" width = "200" >
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Multiple Arcade Machine Emulator (MAME)
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The inclusions of MAME (Standalone) in addition of having more MAME games working, it also enables the following systems in RetroDECK:
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```
Acorn Archimedes
Acorn Computers BBC Micro
Apple II
Apple IIGS
Bit Corporation Gamate
Coleco Adam
Daphne Arcade LaserDisc Emulator
Emerson Arcadia 2001
Fujitsu FM Town
Funtech Super A'Can
Hartung Game Master
LaserDisc Games
Texas Instruments TI-99
VTech CreatiVision
VTech V.Smile
```
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---
## Ponzu (Legacy AppImage Loader)
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< img src = "../../../wiki_images/logos/ponzu-logo.png" width = "100" >
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Guide: [Ponzu Guide ](https://retrodeck.readthedocs.io/en/latest/wiki_configurator/ponzu/ )
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### Q: What is Ponzu?
Ponzu is in part the former Yuzu (Custom) AppImage Loader and tool that we had planned for 0.8.0b with a changed scope.
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If the user has personal backups of the last versions of the now dead emulators in AppImage format they can temporarily be used with RetroDECK as a safe way to migrate to other solutions.
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### Q: Should this be seen as official support for the removed emulators?
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No, the the only official emulators we support for those systems are Ryujinx and Citra-core in RetroArch in any shape or form.
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Since day one of our announcement of both Citras and Yuzus removal we updated our social rules to reflect that any type of discussion about these emulators will come with a warning first and then a ban.
RetroDECK will not provide any new: configurations, bug fixes, improvements or any kind of support at all towards the AppImages. There is also a very real big risk that future updates can break the compatibility, this to be seen as a temporary as-is solution.
We strongly recommenced everyone to just use Ponzu as the intentend safe way to migrate to Ryujinx or the Citra-core (save and move).
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### Q: Will you be looking in into other forks of Citra & Yuzu later and add into RetroDECK?
First, this type of event makes it ripe for scammers.
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We would urge all users to be extra careful and not blindly downloading to-good-to-be-true solutions and fixes on the internet. Including any type of fan patches or or tweaks for the dead emulators.
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If good, ethical and safe forks arises, that also have been vetted by the FOSS community then we will look into it. But if or when such a thing can happen we can not say for certain.
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---
## New RetroDECK Steam Input Layout: Steam Deck - Simple
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This is a new layout for the Steam Deck with a lighter radial menu on the left touchpad. Some users did not want to have the full radial menu system but would rather just have something more simple.
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The layout is called `RetroDECK: Steam Deck - Neptune v.1b SIMPLE`
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LINK HERE TO WIKI + PICTURE
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---
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## Updated RetroDECK Steam Input Layout: Steam Deck - Full
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Several changes have been made to old layout
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```
Change: Renamed layout to RetroDECK: Steam Deck - Neptune v.1b FULL
Change: Version number standardization.
Change: MAME Menu - Changed all the binds to reflect new MAME (Standalone) config.
Added: Wii/GC Menu - Wii Mote Sync 1 to 4 buttons.
Added: Wii/GC Menu - New icons to Wii Mote Standing / Laying buttons.
Added: MAME Menu - Added Tilt 1 to 4 buttons.
Added: GZDoom Menu
Added: ScummVM Menu
Removed: Secrets Menu
```
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### New Radial Menu: SCUMMVM Menu
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A new SCUMMVM Menu allows quick access to common commands used by a big chunk of the SCUMMVM games.
The design intent is that when you are playing a SCUMMVM game on the Steam Deck. You can have the SCUMMVM menu open on the left touchpad while you use the mouse on the right touchpad to navigate the game.
The following commands are available:
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PICTURE HERE
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```
Open - O
Close - C
Fight - F
Use - U
Pick-up - P
Push/Shove - S
Pull/Yank - Y
Look-At - L
Talk To - T
Give - G
Move - M
```
### New Radial Menu: GZDoom Menu
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This menu is a tiny showcase on what is possible with radial menus, we also wanted to add other famous cheats like the Konami Code on a button but... < br >
A bug in Steam Input prevents us from add more cheats the two we have added (the RetroDECK Team have reported the bug to Valve).
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The following commands are available:
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PICTURE HERE
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```
Get All Items
Get All Items + Keys
```
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---
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## New RetroDECK Steam Input Layouts: External Controllers
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All controller layouts use the same one-layer radial menu with good to have hotkeys in addition to the normal button hotkeys. To access the radial menu press and hold SELECT + Move the Left Joystick and Press L3 to press the radial button.
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### Might work on more devices
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We have also gotten user reports that these layouts work on devices that simulate certain controllers via Steam Input like the Lenovo Legion Go. The devices will pick up one the layout it is mimicking if it is a DualSense or Xbox Wireless and allow hotkeys to be used on that device.
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The RetroDECK Team does not own these devices and we cannot test them ourselves, but if you discover something you can report to the RetroDECK Team on Discord or Matrix.
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### What does the External Controller layouts allow me to do?
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First the Simple Radial menu is accessed while holding `SELECT` and using the `Left Joystick` . This allows quick access for various PC commands like `ESC` , `F1` , `Enter` , `Right Click` and more. < br >
But also `Screen Switching` on dual screen systems or `Change Discs` . < br >
You can activate them by pressing `L3` when hovering over the command with the joystick.< br >
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The design intent is to use the button combos as the main input for the important hotkeys like saving and loading and the radial a selection good-to-have extra commands.
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One other important feature is press and hold `SELECT` and move `Right Stick` and it will turn it into a `Mouse` and `R3` becomes `Left Click` .
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This can be extremely useful and can be used but not only limited to:
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```
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Navigate the emulator GUIs.
Close a weird pop-up window.
Move the Wii Pointer.
Play Point & Click games
Play PC mouse-based games.
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```
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Check out the radial menu here:
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https://retrodeck.readthedocs.io/en/latest/wiki_controllers/radial-menus/controller-simple-radial.md
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### Known Issues: External Controllers - Steam Deck
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Sometimes the emulators / engines gets confused on what controller is player 1 and takes the docked Steam Deck as player 1 and not the external contrller.
You can solve this by going into the Reorder Controllers interface in Steam and try switching between Player 1 or Player 2.
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### Known Issues: External Controllers - Linux Desktop
Linux Desktop via Steam Input is complex. There are a lot of variables and the RetroDECK Team don't have the ability to test for all of them:
- What kind of packages are installed.
- What kind of drivers you have installed.
- What distro you are using.
- What desktop you are using.
- If you are running X11 or Wayland.
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- If you have a Steam Deck based Distro with Valves "Game Mode" like Bazzite.
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We are trying to keep track of all the issues here and have reported several to Valve already:
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[RetroDECK Github Issue: 716 ](https://github.com/XargonWan/RetroDECK/issues/716 )
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These are the most imporant current bugs:
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**Bug: Destop Profiles take preset over Game Profile**
Since the one of the recent Steam Client updates, there is a bug that causes Steam to take the Desktop Profile instead of the Game Profile. Sometimes it even takes both inputs and sends double inputs for every action.
Possible solutions by our users and team members:
- Try and use the RetroDECK Profile as the Desktop Profile and turning off the Game Profile.
- Going into big picture and launching RetroDECK from there.
- Starting big picture, exiting big picture and then launching RetroDECK from the Desktop Client.
**Bug: Missing Radials in certain systems**
The radial menus on certain Linux Systems are hidden behind the game window or the Steam overlay (they still work and you can navigate them).
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We thought about doing a temporary none radial layouts for each controller to get around this bug.< br >
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But later changed our minds as we would have even more input configs to maintain, with a risk they become permanent.
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---
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## Supported Controllers
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### Generic Controllers - Standard Layout
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< img src = "../../../wiki_images/controllers/xiaomi-controller.png" width = "180" > < img src = "../../../wiki_images/controllers/8bitdo-pro2.png" width = "180" >
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[The Generic - Standard ](../../wiki_controllers/generic/standard/generic-standard.md )
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This layout encompasses the vast majority of third party controllers that have all the buttons of a modern controller. They are registered as Generic in Steam Input.
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**Layout Name:**
**Hotkeys:**
[Generic - Standard Hotkeys ](../../wiki_controllers/generic/standard/generic-standard-hotkeys.md )
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### Switch Pro
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< img src = "../../../wiki_images/controllers/switch-pro.png" width = "150" >
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https://retrodeck.readthedocs.io/en/latest/wiki_controllers/nintendo/switch-pro/
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Layout Name:
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Hotkeys:
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https://retrodeck.readthedocs.io/en/latest/wiki_controllers/nintendo/nintendo-hotkeys/
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### Steam Controller
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< img src = "../../../wiki_images/controllers/steam-controller-gordon.png" width = "150" >
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https://retrodeck.readthedocs.io/en/latest/wiki_controllers/steam/steam-controller-gordon/
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**Layout Name:**
**Hotkeys:**
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Extra features for the Steam Controller:
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```
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Feature: Two hotkey buttons use either SELECT or L4 like the Steam Deck.
Feature: A Mouse Mode / Joystick Mode Switcher on R4. It switches the Right Touchpad between Permanent Mouse or Right Joystick with the click of a button.
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```
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### DualShock 3
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< img src = "../../../wiki_images/controllers/ps3-dualshock3.png" width = "150" >
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https://retrodeck.readthedocs.io/en/latest/wiki_controllers/playstation/dualshock-3/
https://retrodeck.readthedocs.io/en/latest/wiki_controllers/playstation/playstation-hotkeys/
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**Layout Name:**
**Hotkeys:**
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Extra features in the layout:
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### DualShock 4
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< img src = "../../../wiki_images/controllers/ps4-dualshock4.png" width = "150" >
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https://retrodeck.readthedocs.io/en/latest/wiki_controllers/playstation/dualshock-4/
https://retrodeck.readthedocs.io/en/latest/wiki_controllers/playstation/playstation-hotkeys/
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**Layout Name:**
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**Hotkeys:**
**Extra features for the DualShock 4:**
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```
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Feature: Mouse input on the touchpad.
Feature: Left click on the right side of the touchpad.
Feature: Right click on the left side of the touchpad.
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```
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### DualSense
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< img src = "../../../wiki_images/controllers/ps5-dualsense.png" width = "150" >
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https://retrodeck.readthedocs.io/en/latest/wiki_controllers/playstation/dualsense/
https://retrodeck.readthedocs.io/en/latest/wiki_controllers/playstation/playstation-hotkeys/
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**Layout Name:**
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**Hotkeys:**
**Extra features for the DualSense:**
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```
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Feature: Mouse input on the touchpad.
Feature: Left click on the right side of the touchpad.
Feature: Right click on the left side of the touchpad.
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```
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### Xbox 360 Controller
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< img src = "../../../wiki_images/controllers/xbox-360.png" width = "150" >
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https://retrodeck.readthedocs.io/en/latest/wiki_controllers/xbox/xbox-360/
https://retrodeck.readthedocs.io/en/latest/wiki_controllers/xbox/xbox-hotkeys/
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Layout Name:
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Hotkeys:
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### Xbox Wireless Controller
< img src = "../../../wiki_images/controllers/xbox-wireless.png" width = "150" >
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https://retrodeck.readthedocs.io/en/latest/wiki_controllers/xbox/xbox-wireless/
https://retrodeck.readthedocs.io/en/latest/wiki_controllers/xbox/xbox-hotkeys/
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**Layout Name:**
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**Hotkeys:**
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## Framework / Configurator
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< img src = "../../../wiki_icons/retrodeck/icon-configurator.svg" width = "150" >
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### RetroDECK Configurator
```
Fixed: Quit button after emulators reset should act as an actual full quit button.
Added: New desktop icon.
```
### RetroDECK Framework
```
Added: support for Steam Flatpak layout injection.
Added: A quit_retrodeck function to ease the quit in the scripts.
Added: Several build pipeline improvements.
Change: The retrodeck/logs folder is no longer hidden by default.
Fixed: Various issues when building RetroDECK locally for development.
Fixed: Some wayland related issues.
Removed: Talk names in the manifest as they're not needed anymore as enabled by default.
```
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## Emulators / Engines / System
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### Updates
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< img src = "../../../wiki_images/logos/es-de-logo.png" width = "100" >
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```
ES-DE to 3.0.1
All engines.
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All RetroArch cores.
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All emulators.
```
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### CEMU
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< img src = "../../../wiki_images/logos/cemu-logo.png" width = "100" >
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```
Added: Optional gyro support if you have it installed for player 1.
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Added: Better binds for Player 2 to 4.
Change: Made graphical tweaks based on user feedback & internal testing.
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```
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### Dolphin
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< img src = "../../../wiki_images/logos/dolphin-logo.png" width = "100" >
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```
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Added: Better binds for Player 1 to 4 GC & Wii.
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Added: Optional gyro support if you have it installed for player 1.
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Change: Made graphical tweaks based on user feedback & internal testing.
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Change: Improved GC binds.
Change: Improved & Changed Wii Binds.
Change: Improved GBA binds.
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```
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### Primehack
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< img src = "../../../wiki_images/logos/primehack-logo.png" width = "100" >
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```
Added: Better binds for Player 1.
Added: Optional gyro support if you have it installed for player 1.
Added: More custom loadable icons for Primehack.
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Change: Made graphical tweaks based on user feedback & internal testing.
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```
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### MelonDS
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< img src = "../../../wiki_images/logos/melonds-logo.svg" width = "100" >
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```
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Change: Made graphical tweaks based on user feedback.
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```
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### Duckstation:
< img src = "../../../wiki_images/logos/duckstation-logo.png" width = "100" >
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```
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Added: Totally reworked binds for Player 1 to 4 via SDL.
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Fixed: Memory card folder not being linked to retrodeck/saves/psx/.
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```
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### PCSX2
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< img src = "../../../wiki_images/logos/pcsx2-logo.png" width = "180" >
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```
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Added: Better binds for Player 2 to 4.
Change: Made graphical tweaks based on user feedback & internal testing.
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```
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### RPCS3
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< img src = "../../../wiki_images/logos/rpcs3-logo.png" width = "100" >
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```
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Added: Better binds for Player 2 to 4.
Change: RPCS3 Game shortcuts .desktop files are now standard.
Fixed: An issue was causing the RPCS3 saves folder not to be mapped in saves/ps3/.
Change: Made graphical tweaks based on user feedback & internal testing.
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```
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### PPSSPP
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< img src = "../../../wiki_images/logos/ppsspp-logo.png" width = "100" >
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```
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Added: Extra Binds to Right Joystick (used for some romhacks that enables none existing second joystick in PSP games).
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Change: Made graphical tweaks based on user feedback & internal testing.
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Change: Is now running games via shortcut by default (allows easier running for more games).
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```
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### RetroArch
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< img src = "../../../wiki_images/logos/retroarch-logo.png" width = "100" >
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```
Fixed: SCUMMVM-Core - A bug where the core did not find the Extras folder.
Fixed: Input mappings on controlers 2-16.
Fixed: A bug where in certain scenarios RetroArch would forget the roms folder.
```
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## Last Minute Questions
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### HEY YOU! RetroDECK Team! Where is the add-to-Steam Function?! 👩👩😼
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With the added focus of both removing Yuzu and Citra from RetroDECK + implementing ES-DE 3.0 changes it needed to be pushed back a little.
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Hopefully we can add it a minor update like 0.8.X. We got a few bugs we need to fix with the togheter with the BoliR developer 😸.
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### What about the Multiuser Mode?! 👿
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That still needed more time in the oven for the complexity of it and we will put it out in another big version.
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This update is already quite big! Don't you agree?! 😼
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## We hope everyone likes the update!
We in the RetroDECK Team hopes everyone in our little community likes the update. If you find any issues please read here on how to report them (no software is free of bugs including RetroDECK):
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[Reporting Bugs ](../../wiki_bugs/report-bugs.md )
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Thanks for your patience! ❤️