**Question: Will all ports be available in the long run?**
As stated in a previous blog-post the goal is NOT to have all 600+ ports available.
The primary goal of PortMaster is to port to ARM devices.
Several of the ports are redundant to offer for x86_64 and you already have a better way to play them directly via Steam, Epic (Heroic) or GOG directly.
But there could be some overlap for some games as it only offers an option to install them via PortMaster instead.
Linux already offers several ways: Flathub, Snapcraft, Luxtorpeda runner on Steam, Lutris, Heroic, etc...
**Question: Where will the portmaster ports directory be?**
It will be under `roms/portmaster/`
**Question: Will PortMaster be part of 0.9.0b?**
We *hope* to ship is as part of the update. But it is also a quite big feature in addition to the Godot Configuror (let's see where we are when the time comes).
We are still working with and having open dialog with the Ryujinx Team on this.
They hope to make their pathing more dynamic to solve that the Emulator can't find several files in an upcoming Ryujinx update. But the problem is quite complex.
In any case 0.9.0b will have fixes for this either via a custom Ryujinx RetroDECK build or that the main application has been updated with the dynamic pathing.
We have had good dialog and cooperation with the SRM Team to make this feature a reality. But RetroDECK's implementation is quite different as we don't plan to let the users open the SRM interface at all as it will be preconfigured in the back-end.
The goal is the same as a blogpost from way in the past with a much more seamless and elegant solution.
1. You enable the system from the Configurator.
2. Games you mark as ⭐ favorites in the ES-DE interface will be synced to Steam as separate game entries in your library.
3. The sync will scrape the art from SteamGridDB and add our controller profile on the games.
4. You can launch the game as an individual entry.