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# RetroDECK: What's included?
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< img src = "../../wiki_icons/retrodeck/icon-rd.svg" width = "100" >
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What follows is a list of features and software currently included in RetroDECK.
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### Note: RetroDECK does not include any games, proprietary BIOS or Firmware
The user needs to provide their own purchased backups / game files to play.
The user needs to provide their own purchased BIOS / Firmware files from their own consoles or purchased engines files (for example Pico-8) for the systems that needs them.
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## The RetroDECK Framework
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RetroDECK adds the `RetroDECK Framework` on top of the software that allows deeper integrations between the built-in software and easier exposure to a variety of features that you otherwise need to set for example per emulator basis to create a uniformity between them.
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## The RetroDECK Configurator
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< img src = "../../wiki_icons/retrodeck/icon-configurator.svg" width = "100" >
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Is a powerful Utility that can be used to change/modify and manipulate various aspects of RetroDECK.
The `RetroDECK Configurator` is the `Utility` that exposes some parts of the `RetroDECK Framework` to the RetroDECK users.
**What can the RetroDECK Framework and by extent the RetroDECK Configurator do?**
It can help with:
- Compressing games
- Easier `Texture Pack` and `Mod` management
- File management
- Tools for troubleshooting (BIOS Checker, Multi-File Structure Checker, Partial or full reset of functions)
- Auto installing some free BIOSes
- Install prebuilt Steam Input profiles for devices like the Steam Deck and external controllers
- Easier management of `mods` , `roms` , `texture_packs` , `scraped media` , `screenshots` , `saves / states` `gamelists` and more
- Give access to global presets that can be acitivated to configure things over many emulators in one go like: `RetroAchievements`
`Borders` `Widescreen Mode` `Swaping A/B X/Y for Nintendo Games`
- And more!
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**Read more here:**
[RetroDECK Configurator ](../wiki_configurator/configurator.md ).
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## ES-DE Frontend
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< img src = "../../wiki_images/logos/es-de-logo.png" width = "100" >
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ES-DE is the base frontend for RetroDECK.
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RetroDECK comes with specific tweaks to the ES-DE standard setup to enable RetroDECK unique functions like and `RetroDECK Configurator` that can be accessed via the ES-DE Main Menu.
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## Included: Multi-Emulators
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### RetroArch
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< img src = "../../wiki_images/logos/retroarch-logo.png" width = "100" >
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RetroArch supports many systems via it's cores and RetroDECK ships will all cores under the stable branch of RetroArch. If there is no stable version of a core the nightly version will be used instead.
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For a full list of supported systems in RetroArch follow the link and check the `Core List` :
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[RetroArch - General Guide ](../wiki_emulator_guides/retroarch/retroarch-guide.md )
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### MAME
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< img src = "../../wiki_images/logos/mame-logo.png" width = "180" >
The full version of the multi-arcade emulator MAME.
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## Included: Standalone Emulators
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### CEMU
< img src = "../../wiki_images/logos/cemu-logo.png" width = "100" >
The WiiU Emulator CEMU.
### Dolphin
< img src = "../../wiki_images/logos/dolphin-logo.png" width = "100" >
The Wii and GameCube Emulator Dolphin.
### Primehack
< img src = "../../wiki_images/logos/primehack-logo.png" width = "100" >
The Metroid Prime fork of Dolphin.
### Duckstation
< img src = "../../wiki_images/logos/duckstation-logo.png" width = "100" >
Playstation 1 (PSX) emulator Duckstation.
### melonDS
< img src = "../../wiki_images/logos/melonds-logo.svg" width = "100" >
The Nintendo DS emulator melonDS.
### PCSX2
< img src = "../../wiki_images/logos/pcsx2-logo.png" width = "180" >
The Playstation 2 emulator PCSX2.
### PPSSPP
< img src = "../../wiki_images/logos/ppsspp-logo.png" width = "100" >
The PSP emulator PPSSPP.
### RPCS3
< img src = "../../wiki_images/logos/rpcs3-logo.png" width = "100" >
The PS3 emulator RPCS3.
### Vita3k
< img src = "../../wiki_images/logos/vita3k-logo.png" width = "100" >
The PSVita emulator Vita3k.
### XEMU
< img src = "../../wiki_images/logos/xemu-logo.png" width = "100" >
The Xbox emulator XEMU.
### Ryujinx
< img src = "../../wiki_images/logos/ryujinx-logo.svg" width = "100" >
The Switch emulator Ryujinx.
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## Supported: Standalone Engines
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### Solarus
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< img src = "../../wiki_images/logos/solarus-logo.svg" width = "130" >
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Solarus is a free and open-source 2D game engine written in C++, that can run games scripted in Lua. It has been designed with 16-bit classic Action-RPGs in mind, and is available on a wide range of platforms.
### GZDoom
< img src = "../../wiki_images/logos/gzdoom-logo.png" width = "100" >
GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities.
### IKEMEN Go (M.U.G.E.N)
< img src = "../../wiki_images/logos/ikemen-go-logo.png" width = "100" >
IKEMEN Go is a remake of the IKEMEN (open source fighting games engine that supports M.U.G.E.N resources) in Google’ s Programming Language “Go”.
### Pico-8
< img src = "../../wiki_images/logos/pico-8-logo.svg" width = "200" >
The fantasy console Pico-8.
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## Steam Input Controller layouts
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For all inputs layouts included in RetroDECK.
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**Read more here:**
[Supported Controllers ](../wiki_general/supported-controllers.md ).
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## Supported Devices
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RetroDECK currently supports Linux Desktop and the Steam Deck.
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**Read more here:**
[Supported Devices ](../wiki_general/supported-devices.md )