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fixes
This commit is contained in:
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@ -75,6 +75,7 @@ Then `Tools` - `Install: RetroDECK Controller Layouts`.
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- Click on the `Update` or `Update all` buttons.
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- Click on the `Update` or `Update all` buttons.
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### Decky: AutoFlatpaks
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### Decky: AutoFlatpaks
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If you have Decky installed and the AutoFlatpaks plugin. You can update RetroDECK from gamemode. <br>
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If you have Decky installed and the AutoFlatpaks plugin. You can update RetroDECK from gamemode. <br>
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Read more here: [Steam Deck - Software Recommendations](../../wiki_devices/steamdeck/steamdeck-software.md).
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Read more here: [Steam Deck - Software Recommendations](../../wiki_devices/steamdeck/steamdeck-software.md).
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@ -75,3 +75,33 @@ The directory tree should look like this example:
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5. Paste the files inside that directory.
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5. Paste the files inside that directory.
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6. Start RetroDECK and select the game.
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6. Start RetroDECK and select the game.
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## How do I add mods?
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**NOTE:**
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- `TITLEID` is different for every game.
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- On the Steam Deck this could be easier to do in `Desktop Mode`.
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There are two ways of adding mods into Yuzu
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### From Yuzu directly
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1. Extract any mod files from compressed `.zip` or any other format to folders.
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2. Open up Yuzu inside `RetroDECK Configurator` by pressing `Open Emulator` - `Yuzu`.
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3. Right click on the game you want to add mods into.
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4. Click on `Open Mod Data Destination`.
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5. Paste the mod folders inside that directory.
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6. Right clicking on the game and selecting `Properties`.
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7. Enable the mods you want to enable by pressing the checkboxes in the `Add-Ons` tab and press OK.
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8. Quit Yuzu
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### From the mods/yuzu folder
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1. Extract any mod files from compressed `.zip` or any other format into folders.
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2. Go into `~/retrodeck/mods/yuzu/` and file the right folder for the game you want to add mods to. The folders are all named by `TITLEID`.
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3. Move those folders into `~/retrodeck/mods/yuzu/<TITLEID>`
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4. Open up Yuzu inside `RetroDECK Configurator` by pressing `Open Emulator` - `Yuzu`.
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5. Right clicking on the game and selecting `Properties`.
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6. Enable the mods you want to enable by pressing the checkboxes in the `Add-Ons` tab and press OK.
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7. Quit Yuzu
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@ -1,33 +0,0 @@
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# Yuzus - Mod Guide (Archive)
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`TITLEID` is different for every game.
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## How do I add mods?
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**Requirements:** Mod files <br>
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**NOTE:** On the Steam Deck this could be easier to do in `Desktop Mode`.
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There are two ways of adding mods into Yuzu
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### From Yuzu directly
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1. Extract any mod files from compressed `.zip` or any other format to folders.
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2. Open up Yuzu inside `RetroDECK Configurator` by pressing `Open Emulator` - `Yuzu`.
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3. Right click on the game you want to add mods into.
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4. Click on `Open Mod Data Destination`.
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5. Paste the mod folders inside that directory.
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6. Right clicking on the game and selecting `Properties`.
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7. Enable the mods you want to enable by pressing the checkboxes in the `Add-Ons` tab and press OK.
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8. Quit Yuzu
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### From the mods/yuzu folder
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1. Extract any mod files from compressed `.zip` or any other format into folders.
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2. Go into `~/retrodeck/mods/yuzu/` and file the right folder for the game you want to add mods to. The folders are all named by `TITLEID`.
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3. Move those folders into `~/retrodeck/mods/yuzu/<TITLEID>`
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4. Open up Yuzu inside `RetroDECK Configurator` by pressing `Open Emulator` - `Yuzu`.
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5. Right clicking on the game and selecting `Properties`.
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6. Enable the mods you want to enable by pressing the checkboxes in the `Add-Ons` tab and press OK.
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7. Quit Yuzu
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@ -4,10 +4,6 @@
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**Release Date: 2025-XX-XX**
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**Release Date: 2025-XX-XX**
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WIP
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## Short summary:
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## Short summary:
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```
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```
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@ -28,7 +24,7 @@ Updated all components
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## Thanks for your patience
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## Thanks for your patience
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If you read the January blog post we are pushing the Godot Configurator to a later version to implement more feedback we have gotten both internally and from our testers.
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If you read the announcement we are pushing the Godot Configurator to a later version to implement more feedback we have gotten both internally from team members and from our testers.
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We want to thank the community for being patient with waiting for the next update.
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We want to thank the community for being patient with waiting for the next update.
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@ -36,7 +32,7 @@ We want to thank the community for being patient with waiting for the next updat
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## Do we get any banger Patch Music for 0.9.0b?
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## Do we get any banger Patch Music for 0.9.0b?
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How about a Sea Shanty
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How about a Sea Shanty about Captain Comeback meeting his friends the PortMaster and Train Driver (SRM).
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[Captain Comeback's Shanty](https://soundcloud.com/lazorne/captain-comebacks-shanty/s-n7hBgem7imz)
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[Captain Comeback's Shanty](https://soundcloud.com/lazorne/captain-comebacks-shanty/s-n7hBgem7imz)
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@ -46,17 +42,17 @@ How about a Sea Shanty
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## New Lighter Manifest & Framework changes
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## New Lighter Manifest & Framework changes
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We have spent several months rewriting how RetroDECK is built from the ground up with over a 1100+ commits since the last release.
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We have spent several months rewriting how RetroDECK is built from the ground up with over a `1100+` commits since the last release.
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In doing so we have:
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In doing so we have:
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- Reduced the application size around `600mb`.
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- Reduced the application size around `600mb` (some of that space have been eaten with new features).
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- Building RetroDECK went from `3.30` hours to about `1` hour.
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- Building RetroDECK went from `3.30` hours to about `1` hour.
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- Went from a monolithic build approach to a modular approach (each component is built separately and stitched together into RetroDECK).
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- Went from a monolithic build approach to a modular approach (each component is built separately and stitched together into RetroDECK).
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- RetroDECK now is migrated to an organization on GitHub that is hosting the new modular structure.
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- RetroDECK now is migrated to an organization on GitHub that is hosting the new modular structure.
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- Rebuilt the `pre_build_automation` script was reworked with additional features.
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- Rebuilt the `pre_build_automation` script was reworked with additional features.
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- Improved logging.
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- Improved logging.
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- implemented tons of changes for the future Godot version of the Configurator.
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- Implemented changes for the future Godot version of the Configurator.
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<img src="../scott.jpg" width="500">
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<img src="../scott.jpg" width="500">
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@ -102,7 +98,7 @@ Example syntax:
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`flatpak run net.retrodeck.retrodeck retrodeck/roms/<system>/<gamefile>` (`--help` for more information).
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`flatpak run net.retrodeck.retrodeck retrodeck/roms/<system>/<gamefile>` (`--help` for more information).
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This feature have been requested by other developers in the community (or for those Linux Wizard Grognards that only want to use CLI for everything).
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This feature have been requested by other developers in the community (or it could be for those Linux Wizard Grognards that only want to use CLI for everything).
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---
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---
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@ -110,30 +106,25 @@ This feature have been requested by other developers in the community (or for th
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<img src="../../../wiki_images/logos/srm-logo.png" width="100">
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<img src="../../../wiki_images/logos/srm-logo.png" width="100">
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RetroDECK is now shipping with [Steam Rom Manager](https://steamgriddb.github.io/steam-rom-manager/) and the ability to Sync your games to Steam (Steam Sync) built-in.
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RetroDECK is now shipping with [Steam Rom Manager](https://steamgriddb.github.io/steam-rom-manager/) and the ability to Sync your games to Steam aka `Steam Sync` built-in.
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**Notice: Flatpak Steam not yet supported**
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**Note: Flatpak Steam not yet supported**
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We have not added support yet for the Flatpak version of Steam.
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We have not added support yet for the Flatpak version of Steam.
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### What is Steam Rom Manager?
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**What is Steam Rom Manager?**
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Steam ROM Manager a bulk game importer and artwork manager for Steam.
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Steam ROM Manager a bulk game importer and artwork manager for Steam.
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It adds separate games to Steam, adds artwork from [SteamGridDB](https://www.steamgriddb.com/) and configures the RetroDECK Steam Input layouts.
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It adds separate games to Steam, adds artwork from [SteamGridDB](https://www.steamgriddb.com/) and configures the RetroDECK Steam Input layouts.
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### How does it work in RetroDECK?
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You enable the Steam Sync feature inside the configurator.
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**Read more here:**
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All the games you have marked as favorites in ES-DE (marked with a ⭐) will be Synced to Steam upon application exist with art.
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[Steam Rom Manager - Guide](../../wiki_system_guides/srm/srm-guide.md)
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Depending on your device Steam might need to be restarted before the games show up.
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### Can I tweak images or other settings in SRM?
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Yes, you can open the entire SRM interface from the Configurator as all other components and tweak to your hearts content.
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---
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---
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@ -156,29 +147,9 @@ One of the goals of PortMaster is to not install or upgrade any existing OS libr
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That not all 800+ ports are available for the X86_64 system, but the list keeps growing all the time.
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That not all 800+ ports are available for the X86_64 system, but the list keeps growing all the time.
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### How does it work?
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**Read more here:**
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You go into the PortMaster menu in ES-DE and Open `PortMaster`.
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[PortMaster - Guide](../../wiki_system_guides/portmaster/portmaster-guide.md)
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The application will auto update to the latest version and from there a library of ports will be shown. You go to a port and press the download button and it will downloaded and added to the ES-DE interface under the PortMaster menu.
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**Note:**
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Some ports might require game files from purchased games from GOG, Steam or Physical Media to work.
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Check the [PortMaster Games List](https://portmaster.games/games.html) for details.
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### Where are the files located?
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There are two main directories:
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`retrodeck/PortMaster/ports/`
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This contains the game files, savefiles and directories. This is also where you add any required game files.
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`retrodeck/roms/portmaster/`
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This contains the auto generated launch scripts for ES-DE as `.sh` files.
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---
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---
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@ -221,7 +192,7 @@ We soft launched it before, but we are considering it a part of this update! Hav
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---
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---
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## Component updates: Emulators / Engines / Systems
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## Emulators / Engines / Systems
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All components have been updated to their latest verion (as of the release):
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All components have been updated to their latest verion (as of the release):
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@ -321,3 +292,12 @@ Update: Updated to 1.20.0, check the changelog for more details (above).
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Added: Experimental N3DS core: Panda3DS.
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Added: Experimental N3DS core: Panda3DS.
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Added: Experimental Playstation 2 core: LRPS2.
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Added: Experimental Playstation 2 core: LRPS2.
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```
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```
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### RetroDECK Configurator and Framework
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<img src="../../../wiki_images/logos/ppsspp-logo.png" width="100">
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```
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Added: Various compression improvements commits by Cohee to the compression tool.
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```
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@ -214,7 +214,6 @@ nav:
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- Yuzu 🔴 (Archive):
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- Yuzu 🔴 (Archive):
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- Yuzu - General Guide: wiki_emulator_guides/yuzu/yuzu-guide.md
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- Yuzu - General Guide: wiki_emulator_guides/yuzu/yuzu-guide.md
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- Yuzu - Mod Guide: wiki_emulator_guides/yuzu/yuzu-mod.md
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- Yuzu - Gyro Guide: wiki_emulator_guides/yuzu/yuzu-gyro.md
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- Yuzu - Gyro Guide: wiki_emulator_guides/yuzu/yuzu-gyro.md
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- Guides - Systems 🗃️:
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- Guides - Systems 🗃️:
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