diff --git a/wiki-rtd/docs/wiki_engine_guides/gzdoom/retrodeck-doomfile.md b/wiki-rtd/docs/wiki_engine_guides/gzdoom/retrodeck-doomfile.md
index 438c08c..96c01d4 100644
--- a/wiki-rtd/docs/wiki_engine_guides/gzdoom/retrodeck-doomfile.md
+++ b/wiki-rtd/docs/wiki_engine_guides/gzdoom/retrodeck-doomfile.md
@@ -1,5 +1,7 @@
 # The .doom file
 
+<img src="../../../wiki_images/logos/gzdoom-logo.png" width="70">
+
 The `.doom` file is a feature for easy loading of doom files with mods, it is based on the work done by [AmberELEC .doom](https://amberelec.org/systems/doom.html) and others with additional improvements made by RetroDECK.
 
 ## The RetroDECK .doom Parser
@@ -80,13 +82,24 @@ But this can be different, check the where you download the mods if they have an
 
 RetroDECK have written a new parser from the ground up. You no longer need to write the path in the .doom files. RetroDECK scans all folders and subfolders of `/roms/doom/` only put the name of the mod file. If you are migrating to RetroDECK all you need to do is remove the path in your .doom files.
 
+## SteamGridDB - Grid and Tear Project
+
+
+<img src="../../../wiki_images/logos/steamgriddb-doom-logo.png" width="150">
+
+[SteamGridDB: Grid and Tear](https://www.steamgriddb.com/projects/grid-and-tear)
+
+
+If you plan to use RetroDECK's built-in `Steam Sync` function for `.doom` files to add them to Steam as seperate games.
+
+You need to match the names of the `.doom` files with how they are called on `SteamGridDB` for the art to be correctly scraped.
+
+Use the the link above to search for what mods are supported currently with art. 
+
+[Example - SteamGridDB: Project Brutality](https://www.steamgriddb.com/game/5320302)
 
 ## Project Brutality .doom example:
 
-
-
----
-
 In this example you have already downloaded a bunch of mods and have the iwads already somewhere under the `/retrodeck/roms/doom/` folder.
 
 You want to play [Project Brutality](https://www.moddb.com/mods/project-brutality) on DOOM 2 levels.
@@ -165,10 +178,12 @@ Be sure to name the .doom files so you understand what it is and you are done:
 
 It is that easy.
 
-## Sharing is caring
+**Sharing is caring**
 
 Have you made a cool `.doom` file modpack?
 
 Maybe you have found the perfect combination of over 50 + mods in one `.doom` file?
 
 Share the `.doom` file and where to download the mods with the RetroDECK Community!
+
+
diff --git a/wiki-rtd/docs/wiki_images/logos/steamgriddb-doom-logo.png b/wiki-rtd/docs/wiki_images/logos/steamgriddb-doom-logo.png
new file mode 100644
index 0000000..53c72aa
Binary files /dev/null and b/wiki-rtd/docs/wiki_images/logos/steamgriddb-doom-logo.png differ
diff --git a/wiki-rtd/docs/wiki_rd_versions/version_0.9.0b/0.9.0b.md b/wiki-rtd/docs/wiki_rd_versions/version_0.9.0b/0.9.0b.md
index 3a3327e..fecfa09 100755
--- a/wiki-rtd/docs/wiki_rd_versions/version_0.9.0b/0.9.0b.md
+++ b/wiki-rtd/docs/wiki_rd_versions/version_0.9.0b/0.9.0b.md
@@ -188,14 +188,14 @@ Changed: Open Emulator to -> Open Emulator / Component to account for SRM
 
 ## Emulators / Engines / Systems
 
-All components have been updated to their latest verion (as of the release):
+All components have been updated to a later version
 
 - Emulators
 - Engines 
 - Retroarch & cores 
 - Systems
 
-What follows is a highlight of changes that are more then just a general update:
+What follows are highlighted changes
 
 
 ### ES-DE
@@ -214,31 +214,6 @@ Known Issue: RetroDECK's ES-DE submenu don't work with all translations. We hope
 
 ```
 
-### CEMU
-
-<img src="../../../wiki_images/logos/cemu-logo.png" width="100">
-
-- 
-
-### Dolphin
-
-<img src="../../../wiki_images/logos/dolphin-logo.png" width="100">
-
-- 
-
-### Primehack
-
-<img src="../../../wiki_images/logos/primehack-logo.png" width="100">
-
-- 
-
-### MelonDS
-
-<img src="../../../wiki_images/logos/melonds-logo.svg" width="100">
-
-
-- 
-
 ### Duckstation:
 
 <img src="../../../wiki_images/logos/duckstation-logo.png" width="100">
@@ -258,37 +233,20 @@ Update: Updated to the last version before the licensing change.
 Change: Marked as (Legacy) as the emulator has stopped it's development. 
 ```
 
-### PCSX2
-
-<img src="../../../wiki_images/logos/pcsx2-logo.png" width="200">
-
-
-```
-Added: More hotkeys are now supported like Open In-game Menu. 
-Update: Updated to <version>.
-```
-
-
 ### RPCS3
 
 <img src="../../../wiki_images/logos/rpcs3-logo.png" width="100">
 
--
 
-### PPSSPP
-
-<img src="../../../wiki_images/logos/ppsspp-logo.png" width="100">
-
--
+```
+Added: More hotkeys are now supported like Open In-game Menu. 
+```
 
 ### RetroArch
 
 <img src="../../../wiki_images/logos/retroarch-logo.png" width="100">
 
-[RetroArch Changelog](https://github.com/libretro/RetroArch/blob/master/CHANGES.md)
-
 ```
-Update: Updated to 1.20.0, check the changelog for more details (above).
 Added: Experimental N3DS core: Panda3DS.
 Added: Experimental Playstation 2 core: LRPS2.
 ```