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october
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date: 2024-09-06
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# October 2024: Post-summer report
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# October 2024: Spooky Update
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Highlights:
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@ -11,25 +11,67 @@ Highlights:
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<!-- more -->
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<img src="../../../rd-circle.png" width="150">
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## Spooky update
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It's once again time for a blogpost on what we have been working on for the past month.
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---
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<img src="../../../godot.png" width="80">
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Captain Comeback
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---
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<img src="../godot.png" width="80">
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## Godot Configurator - Status
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![type:video](GodotNavigation.mp4)
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Developer MonkeyX of the RetroDECK Team is hard at work with his Godot Magic (we are happy to have him).
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- Here we show a more updated navigation.
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- More colorful.
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---
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<img src="../../../rd-circle.png" width="80">
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<img src="../portmaster-logo.png" width="80">
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## PortMaster - Status
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<img src="../homm3.png" width="750">
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<img src="../homm3.png" width="450">
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The PortMaster X86_64 version is coming along slow and steady. We are working togheter with the PortMaster team to make this happen. It offers a plethora of FOSS games, game engines and other custom games.
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**Question: How many ports are available currently in development?**
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So far there about 40-50 ports already for X86_64.
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As stated in a previous blog the goal is NOT to have all 600+ ports in X86_64 as it does not makes sense. Only games that have
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**Question: Where will the portmaster ports directory be?**
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It will be under `roms/portmaster/`
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**Question: Will PortMaster be part of 0.9.0b?**
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We *hope* to ship is as part of the update. But it is also a quite big feature in addition to the Godot Configuror (let's see where we are when the time comes).
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---
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## Ryujinx Issues - Status
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We are still working with and having open dialog with the Ryujinx Team on this. They hope to make their pathing more dynamic to solve that the Emulator can't find several files in an upcoming Ryujinx update. But the problem is quite complex.
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Depending on where we and they are in development
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---
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## SRM (Add to Steam) - Status
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We have had good dialog and cooperation with the SRM Team to make this feature a reality. But RetroDECK's implementation is quite different as we don't plan to let the users open the SRM interface at all.
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---
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