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@ -43,20 +43,20 @@ How about a Sea Shanty about Captain Comeback meeting his friends the Port Maste
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## New Lighter Manifest & Framework changes
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We have spent several months rewriting various aspects of RetroDECK, resulting in about `1300+` commits since the last release. During this time, we have:
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Over the past several months, we have made significant improvements to RetroDECK, resulting in over `1300+` commits since the last release. Key updates include:
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- Reduced the application size by around `600MB`.
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- Reduced application size by approximately `600MB`.
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- Decreased the build time from `3.30` hours to about `1` hour.
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- Transitioned from a monolithic build approach to a modular one, where each component is built separately and then integrated into RetroDECK.
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- Migrated RetroDECK to an organization on GitHub, which now hosts the new modular structure.
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- Total folder and pathing restructure of a the entire project that reduced several layers of subfolders.
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- Transitioned to a modular build approach, where each component is built separately and then integrated into RetroDECK.
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- Migrated to a GitHub organization, which now hosts the new modular structure.
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- Restructured folders and paths, reducing several layers of subfolders.
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- Reworked the `pre_build_automation script`, adding new features.
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- Improved logging.
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- Implemented changes for the future Godot version of the Configurator.
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- Enabled the RetroDECK Framework to pick up logged-in Steam profiles for systems like SRM.
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- Created a new dependency and library manager called `Libman` 🦸.
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This work will also continue in upcoming major updates, as we want to make the build system more dynamic and easy.
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These improvements will continue in upcoming major updates as we aim to make the build system more dynamic and developer-friendly.
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<img src="../scott.jpg" width="300">
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