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october
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@ -35,10 +35,19 @@ It does feel like a comeback.
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![type:video](GodotNavigation.mp4)
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Developer MonkeyX of the RetroDECK Team is hard at work with his Godot Magic (we are happy to have him).
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As always everything is W.I.P and subject to change.
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- Here we show a more updated navigation.
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- More colorful.
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The RetroDECK Team have kept working on Godot since last month. MonkeyX have put his heart and soul into this and we are happy to have him :)
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We are showing off:
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- Updated navigation.
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- Updated keygrid.
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- More colors.
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- Navigation sounds.
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- Description windows that descibe the function.
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We also want to thank ItzSelenux for helping us making all of the pixelart logos.
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---
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@ -54,27 +63,28 @@ We are working togheter with the PortMaster team to make this happen. It offers
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Thanks PortMaster Team! ❤️
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**Question: How many ports are available currently being ported to x86_64?**
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So far there about 40-50 ports are already done.
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### Question: How many ports are available currently being ported to x86_64?
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**Question: Will all ports be available in the long run?**
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So far there about **40-50** ports are already done.
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### Question: Will all ports be available in the long run?
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As stated in a previous blogpost the goal is NOT to have all 600+ ports available.
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The primary goal of PortMaster is to port to ARM devices.
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Several of the ports are redundant to offer for x86_64 and you already have a better way to play them directly via Steam, Epic (Heroic) or GOG directly.
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Several of the ports are redundant to offer for x86_64 and you already have a better way to play them directly via native launchers that most times offer better features.
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But there could be some overlap for some games as it only offers an option to install them via PortMaster instead.
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But there could be some overlap for some games.
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Linux already offers several ways: Flathub, Snapcraft, Luxtorpeda runner on Steam, Lutris, Heroic, etc...
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Linux already offers several ways to install big chunk of these ports: Flathub, Snapcraft, Luxtorpeda runner on Steam, Lutris, Heroic, etc...
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**Question: Where will the portmaster ports directory be?**
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### Question: Where will the portmaster ports directory be?
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It will be under `roms/portmaster/`
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**Question: Will PortMaster be part of 0.9.0b?**
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### Question: Will PortMaster be part of 0.9.0b?
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We *hope* to ship is as part of the update. But it is also a quite big feature in addition to the Godot Configuror (let's see where we are when the time comes).
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@ -119,7 +129,7 @@ Right now we don't know it is still quite complex as it also need to be integrat
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You will not be able to choose what artwork is grabbed from SteamGridDB it will grab the first version. We plan to expose the filter settings in the Godot Configurator for ease of access (if possible).
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If you want that high level of customization you will need to open the SRM interface.
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If you want that a high level of customization you will need to open the SRM interface via the Configurator.
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### Question: Can I quickly change the SRM filters?
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