mirror of
https://github.com/RetroDECK/Wiki.git
synced 2024-11-26 15:45:41 +00:00
wiki
This commit is contained in:
parent
3f7a241b90
commit
218483a657
|
@ -8,7 +8,7 @@ Welcome to the 0.8.0 Patch Notes that turned into a Patch Essay. This page showc
|
|||
|
||||
|
||||
|
||||
**Release Date: TBA**
|
||||
**Release Date: 2024-0X-XX**
|
||||
|
||||
## Notice: Removal of Yuzu & Citra
|
||||
|
||||
|
@ -34,19 +34,19 @@ https://retrodeck.readthedocs.io/en/latest/wiki_emulator_guides/rpcs3/rpcs3-guid
|
|||
|
||||
Read the guide here: [GZDOOM Guide](https://retrodeck.readthedocs.io/en/latest/wiki_engine_guides/gzdoom/gzdoom-guide/)
|
||||
|
||||
### RetroDECK's preface of DOOM
|
||||
### RetroDECK: The preface of DOOM
|
||||
|
||||
Have you ever wanted to try to run GZDOOM with mods? Installing them quite daunting for the average person and then understanding how to get them running.
|
||||
Have you ever wanted to try to run GZDOOM with mods? Installing them is quite a daunting task for the average person and then understanding how to get them running.
|
||||
|
||||
Sometimes you need to access the hidden folders, have the knowledge of what configurations to edit and in some edge cases drag-and-drop files into the GZDOOM application itself.
|
||||
Sometimes you need to access the hidden folders, have the knowledge of what configurations to edit and in some cases drag-and-drop files into the GZDOOM application itself.
|
||||
|
||||
We on the RetroDECK Team believe that modding, texture replacements and tinkering is a core part of the shared gaming experience.
|
||||
|
||||
So we set out on a goal to improve and lower the barrier to running GZDOOM with mods.
|
||||
So, we set out on a goal to improve and lower the barrier to running GZDOOM with mods.
|
||||
|
||||
Inspired by the previous work done by AmberELEC, we implemented a brand new and re-envisioned `.doom` file format and parser. We rebuilt it from the ground up and with the simple goal of making it easier for you to play DOOM in RetroDECK and hopefully offer a easier and unique experience.
|
||||
|
||||
We hope that the 30+ years of great game content made by the awesome DOOM community bring you as much enjoyment as it have brought us.
|
||||
We hope that the 30+ years of great game content made by the awesome DOOM community bring you as much enjoyment as it has brought us.
|
||||
|
||||
### What is the RetroDECK .doom file?
|
||||
|
||||
|
@ -64,9 +64,9 @@ All you need to do is:
|
|||
|
||||
**Example: Project Brutality**
|
||||
|
||||
Let's say you want create a one mod .doom file with [Project Brutality](https://www.moddb.com/mods/project-brutality/downloads) and DOOM2.
|
||||
Let us say you want to create a one mod .doom file with [Project Brutality](https://www.moddb.com/mods/project-brutality/downloads) and DOOM2.
|
||||
|
||||
Let's call it:
|
||||
We can call it:
|
||||
|
||||
`Project Brutality.doom`
|
||||
|
||||
|
@ -76,7 +76,7 @@ The contents will look like this (except the text within () )
|
|||
DOOM2.WAD (<---- The MAP WAD (Or the game)
|
||||
PB_Staging_9f2561c.pk3 (<---- Project Brutality mod file)
|
||||
```
|
||||
That is it save and run from RetroDECK!
|
||||
That is it! Just save the file and run it from RetroDECK.
|
||||
|
||||
|
||||
### I have bought DOOM (1993) or DOOM 2 on Steam how to get my WADs?
|
||||
|
@ -87,13 +87,13 @@ Read more here: [Get your WADS](../../wiki_engine_guides/gzdoom/extract-doom-wad
|
|||
|
||||
Read more here: [RetroDECK GZDOOM Controls](../../wiki_engine_guides/gzdoom/gzdoom-controls.md)
|
||||
|
||||
Instead of using the GZDOOM inputs for a controllers that is based on the traditional DOOM inputs, we instead opted to design it after with mods in mind and those normally have more inputs then normal DOOM ever had.
|
||||
Instead of using the GZDOOM inputs for a controller that is based on the traditional DOOM inputs, we instead opted to design it after with mods in mind and those normally have more inputs than normal DOOM ever had.
|
||||
|
||||
The control scheme is based both on mix of modern FPS games and the game `TimeSplitter: Future Perfect` for the PlayStation 2.
|
||||
The control scheme is based both on a mix of modern FPS games and the game `TimeSplitter: Future Perfect` for the PlayStation 2.
|
||||
|
||||
The main feature is that `L1` and `L2` is already pre-bound for various mod actions like throwing grenades or activate special abilities for Brutal Doom, Project Brutality based mods and Doom Infinite.
|
||||
The main feature is that `L1` and `L2` are already pre-bound for various mod actions like throwing grenades or activate special abilities for Brutal Doom, Project Brutality based mods and Doom Infinite.
|
||||
|
||||
But the buttons `L1` and `L2` are also free to be used in any other mod you might want to play, all you need to know is that those two buttons are always available for you to bind what ever new actions the mods throw at you.
|
||||
But the buttons `L1` and `L2` are also free to be used in any other mods you might want to play. All you need to know is that those two buttons are always available for you to bind whatever new actions the mods throw at you.
|
||||
|
||||
### NOTE: External Controller Issues - GZDOOM
|
||||
|
||||
|
|
Loading…
Reference in a new issue