From 21c854f569d224ad95224f331082aa7672bc2a37 Mon Sep 17 00:00:00 2001 From: Lazorne Date: Sun, 10 Mar 2024 19:19:02 +0100 Subject: [PATCH] doom --- wiki-rtd/docs/wiki_engine_guides/gzdoom/retrodeck-doomfile.md | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/wiki-rtd/docs/wiki_engine_guides/gzdoom/retrodeck-doomfile.md b/wiki-rtd/docs/wiki_engine_guides/gzdoom/retrodeck-doomfile.md index d851937..cf04ef4 100644 --- a/wiki-rtd/docs/wiki_engine_guides/gzdoom/retrodeck-doomfile.md +++ b/wiki-rtd/docs/wiki_engine_guides/gzdoom/retrodeck-doomfile.md @@ -46,8 +46,6 @@ In this example you have already downloaded a bunch of mods and have the core do You want to play [Project Brutality](https://www.moddb.com/mods/project-brutality) on DOOM 2 levels. -On the ModDB Page of Project Brutality they say that the order to run it is: - All you need to do is create an empty file called `Project Brutality.doom` in `/retrodeck/roms/doom/`. Each line the the file will be the order the mods are loaded, make each lines value is called exactly what the file name is called. @@ -63,7 +61,7 @@ PB_Staging_9f2561c.pk3 The DOOM2.WAD is first loaded then the Project Brutality PB_Staging_9f2561c.pk3 file and the game starts. -`Project Brutality.doom` is now accessible from the ES-DE interface. +`Project Brutality.doom` is accessible from the ES-DE interface. ### Another Example: Doom Infinite