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On branch ruffle
Changes to be committed: modified: wiki-rtd/docs/wiki_development/general/add-system.md deleted: wiki-rtd/docs/wiki_development/general/image-1.png deleted: wiki-rtd/docs/wiki_development/general/image.png
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@ -6,7 +6,7 @@ This is a WIP document to show how the Ruffle emulator was added RetroDeck. From
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Article assumes that the defaults path for RetroDECK are
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Article assumes that the defaults path for RetroDECK are
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That you have looked at [the build local](build-locally.md) document as this continues from that introduction.
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That you have looked at [the build local](build-locally.md){:target="_blank"} document as this continues from that introduction.
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## Preparation
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## Preparation
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@ -24,44 +24,47 @@ How well do you know the emulator you are looking to add to RetroDECK.
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### Clone RetroDeck
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### Clone RetroDeck
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- Fork and clone the main [RetroDeck project.](https://github.com/XargonWan/RetroDECK/fork)
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- Fork and clone the main [RetroDeck project.](https://github.com/XargonWan/RetroDECK/fork){:target="_blank"}
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- Adding an emulator would be classed as a **new feature** so create a branch based of the label feat, ie: `feat/new_emulator_name`
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- Adding an emulator would be classed as a **new feature** so create a branch based of the label feat, ie: `feat/new_emulator_name`
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- An example for **ruffle** can be seen [here](https://github.com/monkeyx-net/RetroDECK_UK/tree/feat/ruffle)
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- An example for **ruffle** can be seen [here](https://github.com/monkeyx-net/RetroDECK_UK/tree/feat/ruffle){:target="_blank"}
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- Initial testing can be done via the [debug mode](/wiki_development/general/debug-mode/#retrodeck-in-debug-mode)
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- Initial testing can be done via the [debug mode](/wiki_development/general/debug-mode/#retrodeck-in-debug-mode){:target="_blank"}
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- You will be able to manually run via emulator and test functionality
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- You will be able to manually run via emulator and test functionality
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- To get the emulator added to the manifest an example of ruffle is shown below as simple example manifest
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- To get the emulator added to the manifest an example of ruffle is shown below as simple example manifest
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### Editing the manifest file
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### Editing the manifest file
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```bash linenums="1"
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```bash linenums="1"
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# Ruffle - START
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# Ruffle - START
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- name: ruffle
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- name: ruffle
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buildsystem: simple
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buildsystem: simple
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build-commands:
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build-commands:
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- mkdir -p "${FLATPAK_DEST}/share/ruffle"
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- cp -p ruffle "${FLATPAK_DEST}/bin/"
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- mv -f ruffle "${FLATPAK_DEST}/share/ruffle/"
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- chmod +x "${FLATPAK_DEST}/bin/ruffle"
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- chmod +x "${FLATPAK_DEST}/share/ruffle/ruffle"
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sources:
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sources:
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- type: archive
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- type: archive
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strip-components: 0
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url: https://github.com/ruffle-rs/ruffle/releases/download/nightly-2024-07-02/ruffle-nightly-2024_07_02-linux-x86_64.tar.gz
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url: https://github.com/ruffle-rs/ruffle/releases/download/nightly-2024-07-02/ruffle-nightly-2024_07_02-linux-x86_64.tar.gz
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sha256: a410ce8956723a0043d1744ef9b519debc978faa2b5868953acc548e44586d15
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sha256: a410ce8956723a0043d1744ef9b519debc978faa2b5868953acc548e44586d15
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# Ruffle - END
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# Ruffle - END
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```
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```
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- Please note lines 1 and 14 as remarks/labels having these help with logging and fund the emulator within the file.
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- Please note lines 1 and 14 as remarks/labels having these help with logging and fund the emulator within the file.
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- Line 3 is a label
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- Line 3 is a label
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- Lines 4 indicates a simple build type, the simple build type is just executing the given `build-commands`, ie downloading and copying files rather than compiling and building the project. The preference is to compile and build emulators to support the Flatpak process in producing increased compatibly and customisation. Ruffle is a rust project and under constant development. It is hoped to make this a compiled project in the future.
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- Lines 4 indicates a simple build type, the simple build type is just executing the given `build-commands`, ie downloading and copying files rather than compiling and building the project. The preference is to compile and build emulators to support the Flatpak process in producing increased compatibly and customisation. Ruffle is a rust project and under constant development. It is hoped to make this a compiled project in the future.
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- A simple project is also a good starting point to Flatpak builds.
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- A simple project is also a good starting point to Flatpak builds.
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- Lines 5 to 8 shows the build process kinked to the downloaded ruffle file.
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- Lines 5 to 7 shows the build process kinked to the downloaded ruffle file.
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- Lines 10-12 are defining the sources:
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- Lines 10-12 are defining the sources:
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- type: `archive`, this means that the archive is download and extracted without any explicit manifest action, `file` type source instead would just download the file without extracting it.
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- type: `archive`, this means that the archive is download and extracted without any explicit manifest action, `file` type source instead would just download the file without extracting it.
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- Please note the strip-component: 0 that was required as ruffle has no folder structure as part of the archive . See the [flatpak-builder-command-reference.html](https://docs.flatpak.org/en/latest/flatpak-builder-command-reference.html){:target="_blank"} for more.
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- url: obviously the url to download
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- url: obviously the url to download
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- sha256: the sha256sum of the file, this is mandatory
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- sha256: the sha256sum of the file, this is mandatory
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> **NOTE:** In some rare cases we might don't know the sha (or even the url) in advance, for example when an emulator is having only one release on GitHub that is being kept updated without a release history.
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> **NOTE:** In some rare cases we might don't know the sha (or even the url) in advance, for example when an emulator is having only one release on GitHub that is being kept updated without a release history.
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[This guide](wiki-rtd/docs/wiki_development/general/automate-emulator-with-placeholders.md) is explaining how to use the placeholders instead of urls or sha in case the this data cannot be foreseen.
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[This guide](automate-emulator-with-placeholders.md){:target="_blank"} is explaining how to use the placeholders instead of urls or sha in case the this data cannot be foreseen.
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Fort his purpose we have implemented an automation to get that data from the repository itself to being used only as a final resource as we prefer to control the version of each module for proper troubleshooting and version control.
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Fort his purpose we have implemented an automation to get that data from the repository itself to being used only as a final resource as we prefer to control the version of each module for proper troubleshooting and version control.
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### Build the RetroDECK Flatpak
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### Build the RetroDECK Flatpak
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@ -72,7 +75,7 @@ Move you new yml code to just after key dependencies in the manifest. So that yo
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Not even ES-DE should be needed to test the additional emulator. In fact it will not show up in ES-DE. See [here for more.](#add-emulatorsystem-to-es-de)
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Not even ES-DE should be needed to test the additional emulator. In fact it will not show up in ES-DE. See [here for more.](#add-emulatorsystem-to-es-de)
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Build using [self hosted runner](build-locally/#build-locally-installed-github-runner) is the recommended method. Can also build via a [bash script](build-locally/#build-locally-via-bash-script)
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Build using [self hosted runner](build-locally/#build-locally-installed-github-runner){:target="_blank"} is the recommended method. Can also build via a [bash script](build-locally/#build-locally-via-bash-script){:target="_blank"}
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If you run via self hosted it easier to track the build and any issues/errors are logged.
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If you run via self hosted it easier to track the build and any issues/errors are logged.
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Other than human error with the code the most frequent issue is with sha256 issues due to issue with download or a version change. So there sha256 no longer matches.
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Other than human error with the code the most frequent issue is with sha256 issues due to issue with download or a version change. So there sha256 no longer matches.
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@ -131,7 +134,7 @@ There are two files in that folder and the relevant ruffle sections are shown be
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</system>
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</system>
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```
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```
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In the rules file I added an entry for the ruffle-wrapper.sh and added the <!-- RetroDECK --> remark to make it easier to compare for differences when merges are made from ES-De source project. A wrapper script was required as ruffle has most options set from cli switches. The wrapper script is documented [below.](emu-configs)
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In the rules file I added an entry for the ruffle-wrapper.sh and added the <!-- RetroDECK --> remark to make it easier to compare for differences when merges are made from ES-De source project. A wrapper script was required as ruffle has most options set from cli switches.
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`es_find_rules.xml`
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`es_find_rules.xml`
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```xml
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```xml
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</emulator>
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</emulator>
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```
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```
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### Emu-configs
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### Editing the Manifest Part 2
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Ruffle wrapper script sources the /app/libexec/global.sh to reference the $saves_folder variable. it also allows the use if check_desktop_mode function so that a different graphics preference can be set for Steam Deck in game mode.
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Towards the end of the retrodeck manifest build is a simple manifest name: retrodeck. This setup some final configuration including copying the wrapper script for launching ruffle. See below.
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```yml
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# Ruffle wrapper
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- cp ${FLATPAK_DEST}/retrodeck/emu-configs/ruffle/ruffle-wrapper.sh /app/bin/
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- chmod +x /app/bin/ruffle-wrapper.sh
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```
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The contents of the script are also shown below.
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```bash
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```bash
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#!/bin/bash
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#!/bin/bash
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@ -162,10 +171,14 @@ source /app/libexec/global.sh
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#Check if Steam Deck in Desktop Mode
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#Check if Steam Deck in Desktop Mode
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if [[ $(check_desktop_mode) == "true" ]]; then
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if [[ $(check_desktop_mode) == "true" ]]; then
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/app/share/ruffle/ruffle --graphics vulkan --config /var/data/ruffle --save-directory $saves_folder/ruffle --fullscreen "$@"
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ruffle --graphics vulkan --config /var/data/ruffle --save-directory $saves_folder/ruffle --fullscreen "$@"
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else
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else
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/app/share/ruffle/ruffle --graphics gl --config /var/data/ruffle --save-directory $saves_folder/ruffle --fullscreen "$@"
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ruffle --graphics gl --config /var/data/ruffle --save-directory $saves_folder/ruffle --fullscreen "$@"
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fi
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fi
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```
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Ruffle wrapper script sources the /app/libexec/global.sh to reference the $saves_folder variable. it also allows the use if check_desktop_mode function so that a different graphics preference can be set for Steam Deck in game mode.
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```
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```
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Other important variables referenced in the global.sh are:-
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Other important variables referenced in the global.sh are:-
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@ -177,3 +190,101 @@ RETRODECKROMSDIR is $roms_dir (aka retrodeck/roms)
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These are used by the configurator tool to move key folders and reset them. More on that tool soon.
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These are used by the configurator tool to move key folders and reset them. More on that tool soon.
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### Configs for Ruffle
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Be sure to clean your own data (your paths, your own specific configs), and when you need to insert a path remember that Ruffle will not know what $saves_folder is, so you have to put some placeholders, for example:
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Also check that any folder referenced is created on first run or pre created
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Ruffle requires the following folder:-
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*$rdhome/saves folder
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* var/data/ruffle
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* config data in emu_configs/ruffle and the wrapper script
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preferences.toml is also in emu configs explain in setup and reset?
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```toml
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graphics_backend = "vulcan"
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```
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To clean your own specific data you can move away your actual config files and make the software (Ruffle) create an empty one.
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You can then compare them (I like Meld to do this) and move in the clean one only the worthy settings.
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path `functions/prepare_component.sh`
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```bash linenums="1"
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if [[ "$component" =~ ^(ruffle|all)$ ]]; then
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component_found="true"
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if [[ "$action" == "reset" ]]; then # Run reset-only commands
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log i "----------------------"
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log i "Preparing Ruffle"
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log i "----------------------"
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if [[ $multi_user_mode == "true" ]]; then # Multi-user actions
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log d "Figure out what Ruffle needs for multi-user"
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else # Single-user actions
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# NOTE: TODO
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rm -rf "/var/data/ruffle"
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create_dir "/var/data/ruffle"
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cp -fvr "$emuconfigs/ruffle/"prefernces.toml "/var/data/ruffle" # component config
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# No bios for ruffle or other settings. Showed for documentation purposes
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set_setting_value "$ruffleconf" "pref-path" "ruffle"
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fi
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# Shared actions
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dir_prep "$saves_folder/ruffle" # Multi-user safe?
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fi
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if [[ "$action" == "postmove" ]]; then # Run only post-move commands
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dir_prep "$saves_folder/ruffle" # Multi-user safe?
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# No bios for ruffle or other settings. Showed for documentation purposes
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set_setting_value "$ruffleconf" "pref-path" "ruffle"
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fi
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fi
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```
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1. Line 1 - place the component name there, in this case ruffle|all (all lowercase), this means that this script is running when you reset "ruffle" or "all" the components.
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1. Line 4-6 ensure it is logged and that part is for Ruffle
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1. Line 7 - actions that are executed on multi user mode ONLY
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1. Line 9 - single user action: what is not multi user but single user ONLY
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1. Line 17 - shared actions: something that is working regardless of the multi user mode or not, this is the part that interests you more: put all the logic here (which logic? I'll tell you later)
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1. Line 20 - action to be executed only when the folder are moved with the tool (like we want to move the folder and tell the configuration files where is the folder located now)
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1. For ruffle you can just populate the postmove and the shared actions, shared actions as you can see are inside the if [[ "$action" == "reset" ]]; then without any other check.
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This if [[ "$action" == "postmove" ]]; then # Run only post-move commands instead, is out of the reset function.
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1. The reset function is called when the component is installed (aka the first time a user installs RetroDECK) and when a reset is triggered from the configurator.
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1. Then you need to add it to the cli, as you can reset components via cli.
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```bash
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retrodeck.sh
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```
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retrodeck.sh
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```bash linenums="1"
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--reset-component*)
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echo "You are about to reset one or more RetroDECK components or emulators."
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echo "Available options are: es-de, retroarch, cemu, dolphin, duckstation, gzdoom, melonds, pcsx3, pico8, ppsspp, primehack, rpcs3, ryujinx, xemu, vita3k, ruffle, mame, all"
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read -p "Please enter the component you would like to reset: " component
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component=$(echo "$component" | tr '[:upper:]' '[:lower:]')
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if [[ "$component" =~ ^(es-de|retroarch|cemu|dolphin|duckstation|gzdoom|mame|melonds|pcsx2|ppsspp|primehack|ryujinx|rpcs3|vita3k|ruffle|xemu|all)$ ]]; then
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read -p "You are about to reset $component to default settings. Enter 'y' to continue, 'n' to stop: " response
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if [[ $response == [yY] ]]; then
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prepare_component "reset" "$component" "cli"
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read -p "The process has been completed, press Enter key to start RetroDECK."
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shift # Continue launch after previous command is finished
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else
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read -p "The process has been cancelled, press Enter key to exit."
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exit
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fi
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else
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echo "$component is not a valid selection, exiting..."
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exit
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fi
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;;
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```
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Add ruffle to retrodeck.sh which allows for the reset process.
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### Final Configuration
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Some final functions are also carried by the configurator.sh file.
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Look for all references to ruffle.
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A key one to add and check is to launch the emulator in standalone mode.
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