diff --git a/wiki-rtd/docs/wiki_emulator_guides/cemu/cemu-guide.md b/wiki-rtd/docs/wiki_emulator_guides/cemu/cemu-guide.md index 24ec7d0..3219408 100644 --- a/wiki-rtd/docs/wiki_emulator_guides/cemu/cemu-guide.md +++ b/wiki-rtd/docs/wiki_emulator_guides/cemu/cemu-guide.md @@ -97,22 +97,29 @@ Do not keep DLC and Update files in: `retrodeck/roms/wiiu/` ## Pretendo Account for online play -To create a Pretendo Network account use the following link: [Pretendo: Register Account](https://pretendo.network/account/register). +To create a Pretendo Network account. -Then follow the following link: [Pretendo: Install WiiU](https://pretendo.network/docs/install/wiiu) to log in with your Pretendo Network account on a Wii U. +1. Use the provided link to register: -- Existing NNID are not usable on Pretendo Network, you must create a Pretendo account for Pretendo Network. +[Pretendo: Register Account](https://pretendo.network/account/register). -Follow the [Cemu: Online Play Guide](https://cemu.cfw.guide/online-play.html) to generate and dump the required user files for your Pretendo Account. +2. Then, follow the instructions to log in with your Pretendo Network account on a Wii U. + +[Pretendo: Install WiiU](https://pretendo.network/docs/install/wiiu) + +- Note: Existing NNIDs are not usable on Pretendo Network, so you must create a Pretendo account. + +3. Follow the guide to generate and dump the required user files for your Pretendo Account: + +[Cemu: Online Play Guide](https://cemu.cfw.guide/online-play.html) **RetroDECK specific file locations:** - Wii U User Account’s `usr` and `sys` folders - - Whatever `MLC Path` in `Options` -> `General settings` is configured to - - by default it’s `retrodeck/bios/cemu` + - Located in the `MLC Path` configured in `RetroDECK Configurator` -> `Open Cemu` -> `Options` -> `General settings` (default: `retrodeck/bios/cemu`) -- `otp.bin` and `seeprom.bin` - - `~/.var/app/org.retrodeck.retrodeck/data/Cemu` +- `otp.bin` and `seeprom.bin`: + - Located at `~/.var/app/org.retrodeck.retrodeck/data/Cemu`. ## Known issues diff --git a/wiki-rtd/docs/wiki_general/supported-devices.md b/wiki-rtd/docs/wiki_general/supported-devices.md index bb7a059..febf0eb 100644 --- a/wiki-rtd/docs/wiki_general/supported-devices.md +++ b/wiki-rtd/docs/wiki_general/supported-devices.md @@ -1,6 +1,6 @@ # What devices and OS does RetroDECK currently support? -RetroDECK currently only works on x86_64 architecture. +RetroDECK supports x86_64 architecture. ## Steam Deck @@ -8,61 +8,50 @@ RetroDECK was built for the Steam Deck in mind and started as a project towards ## Linux Desktop -It works, but RetroDECK is still reliant on Steam Input for advanced hotkeys. +RetroDECK works on Linux desktops but relies on Steam Input for advanced hotkeys. For the best experience, use a distribution with built-in Game Mode like SteamOS, Bazzite, or ChimeraOS and more. -For the best experience we recommend a distribution that has built in Game Mode like Valves SteamOS, Bazzite, ChimeraOS and so forth. - -Game Mode fixes several Steam issues that are present in standard Linux Desktop such as the radials are rendered correctly on screen. ## Other x86_64 Linux Handhelds / Devices -Our community is highly creative and likes putting RetroDECK on new devices. +Our community is highly creative and likes putting RetroDECK on new devices. -Many devices are emulating a Playstation, Steam Deck or Xbox controller this it should work out of the box and be able to hook into that corresponding Steam Input Layout. - -If it does not show up as any known input, The RetroDECK Team might not have been able to create a input profile for a new device as it needs to be bought by the team to add it. - -If you own a device that has custom inputs and want to create a Steam Input profile for it, please get it touch with the Team and so we can ship it in a later update. +RetroDECK can work on various devices emulating PlayStation, Steam Deck, or Xbox controllers in Steam Input. If a device has custom inputs, contact the RetroDECK Team to help us create a Steam Input profile. ### Installing Linux & RetroDECK on x86_64 Windows Handelds -We have user confirmation that RetroDECK does work on the other handhelds that was released with Windows. +RetroDECK has been confirmed to work on handhelds released with Windows initially. ## FAQ Devices / OS ### Will you support Windows? -No, RetroDECK doesn't support Windows currently. +No, RetroDECK doesn't support Windows currently. -As an alternative you could try [RetroBat](https://www.retrobat.org/) that offers similar functionality in a Windows environment. -How ever if you install a Linux distribution on your device instead you can try out RetroDECK. +You can try [RetroBat](https://www.retrobat.org/) for similar functionality on Windows. -ES-DE does support the Windows as does the emulators, but it is a vastly different landscape. - -It would be a major undertaking but maybe one day in the future it could be possible. - -We would also need more developers with Windows experience to help us with this effort. +Alternatively, you can install a Linux distribution on your device to use RetroDECK. Supporting Windows would be a major undertaking and would require more developers with Windows experience. ### Will you support ARM devices like iOS, MacOS and Android? -No, RetroDECK doesn't support ARM devices currently. +No, RetroDECK doesn't support ARM devices currently. -It would be a major undertaking but maybe one day in the future it could be possible. +The underlying systems would need to be rewritten due to different emulators and licensing models, +especially on Android where some emulators are open source on x86_64 but closed source on ARM. -We would also need more developers with ARM experience to help us with this effort. - -But it would need to be a unique experience as the emulators, other underlying systems would not be the same and would need to be rewritten from the ground up. - -It is a vastly different landscape with other licensing models for several of the emulators/systems specially on Android where the X86_64 binary is FOSS while the Android version is closed source. +Supporting ARM devices would be a major undertaking and would require more developers with ARM experience. ### Will you support RISC-V? -The idea of a widely accepted open-source architecture is exiting at least. It would be a major undertaking but one day in the far-off future it could be possible as the platform matures and more systems gets compatibility. +The idea of supporting RISC-V is exciting, but it as everything else would be a major undertaking. + +It might be possible in the far-off future as the platform matures and gains more compatibility. + +But supporting RISC-V devices would be a major undertaking and would require more developers with RISC-V experience. ### Will you support other Linux distribution methods such as Snap or AppImage? -It's not in our roadmap yet as now the entire buildsystem is based on the flatpak-build that builds the software via the flatpak manifest. -In the past we evaluated to migrate to **Buildstream** (or similar solutions) and build on to multiple output formats. +It's not in our roadmap yet. Currently, the entire build system is based on flatpak-build. -But the team is not large enough to migrate and maintain other distribution methods, so we prefer to focus our effort on Flatpak only. -If someone with knowledge and passion wishes to help us with migrating to a solution and help us maintain it, we are open for a discussion. +The team is not large enough to migrate and maintain other distribution methods. + +However, if someone with knowledge and passion wishes to help with migrating and maintaining it, we are open to discussion.