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laz 2024-03-21 20:12:06 +01:00
parent 599d4d99d5
commit 372d09c1b0

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@ -83,7 +83,7 @@ All you need to do is:
**Example: Project Brutality**
Let us say you want to create a one mod .doom file with [Project Brutality](https://www.moddb.com/mods/project-brutality/downloads) and DOOM2.
Let us say you want to create a one mod .doom file with [Project Brutality](https://www.moddb.com/mods/project-brutality/downloads) and DOOM2.
We can call it:
@ -95,7 +95,7 @@ The contents will look like this, except the text within ()
DOOM2.WAD (<---- The MAP WAD)
PB_Staging_9f2561c.pk3 (<---- Project Brutality mod file)
```
That is it! Just save the file and run it from RetroDECK.
That is, it! Just save the file and run it from RetroDECK.
### I have bought DOOM (1993) or DOOM 2 on Steam how to get my IWADs?
@ -112,17 +112,17 @@ The control scheme is based both on a mix of modern FPS games and the game `Time
The main feature is that `L1` and `L2` are already pre-bound for various mod actions like throwing grenades or activate special abilities for Brutal Doom, Project Brutality based mods and some Doom Infinite actions.
All of `L1` `L2` `Dpad - Up` `Dpad - Down` are mostly free to rebind to what ever the mod throws at you, read more on the link above.
All `L1` `L2` `Dpad - Up` `Dpad - Down` are mostly free to rebind to whatever the mod throws at you, read more on the link above.
### Known Issues: GZDOOM & more then one Steam Input device
<img src="../../../wiki_icons/kennynl/flairs/flair_disabled.png" width="50">
GZDOOM have some kind of conflict with Steam Input when you are using more then one controller. <br>
GZDOOM has some kind of conflict with Steam Input when you are using more than one controller.
It can cause input looping, the easiest way solve it is to pause the game and make sure that the controller you are using is set as `Player 1` else use `Reorder Controllers` function in Steam to make the input you want to use `Player 1`.
It can cause input looping; the easiest way to solve it is to pause the game and make sure that the controller you are using is set as `Player 1` else use `Reorder Controllers` function in Steam to make the input you want to use `Player 1`.
We are still investigation the cause of it.
We are still investigating the cause of it.
---
@ -254,7 +254,7 @@ We will not add something for the sake of adding it directly, patience is key he
<img src="../../../wiki_icons/kennynl/inputs/steamdeck_trackpad_l.png" width="80">
This is a new layout for the Steam Deck with a lighter radial menu on the left touchpad. Some users did not want to have the full radial menu system but would rather just have something more simple.
This is a new layout for the Steam Deck with a lighter radial menu on the left touchpad. Some users did not want to have the full radial menu system but would rather just have something simpler.
The layout is called `RetroDECK: Steam Deck - Neptune v.1b SIMPLE`
@ -276,16 +276,16 @@ Added: GZDoom Menu
Added: ScummVM Menu
Change: Renamed layout to RetroDECK: Steam Deck - Neptune v.1b FULL
Change: Version number standardization.
Change: MAME Menu - Changed all the binds to reflect new MAME (Standalone) config.
Change: MAME Menu - Changed all the bindings to reflect new MAME (Standalone) config.
Change: Based on user feedback removed the "button press" sound.
Removed: Secrets Menu
```
### New Radial Menu: SCUMMVM Menu
### New Radial Menu: ScummVM Menu
A new SCUMMVM Menu allows quick access to common commands used by a big chunk of the SCUMMVM games.
A new ScummVM Menu allows quick access to common commands used by a substantial chunk of the ScummVM games.
The design intent is that when you are playing a SCUMMVM game on the Steam Deck: you can have the SCUMMVM Menu open on the `Left Touchpad` while you use the mouse on the `Right Touchpad` to navigate the game.
The design intent is that when you are playing a ScummVM game on the Steam Deck: you can have the ScummVM Menu open on the `Left Touchpad` while you use the mouse on the `Right Touchpad` to navigate the game.
The following commands are available:
@ -306,7 +306,7 @@ Move - M
### New Radial Menu: GZDoom Menu
This menu is a tiny showcase on what is possible with radial menus, we also wanted to add other famous cheats like the Konami Code on a button but... <br>
A bug in Steam Input prevents us from add more cheats the two we have added (the RetroDECK Team have reported the bug to Valve).
A bug in Steam Input prevents us from adding more cheats than the two we have added (the RetroDECK Team have reported the bug to Valve).
The following commands are available:
@ -325,7 +325,7 @@ All controller layouts use the same one-layer radial menu with good to have hotk
### The layouts might work on more devices
We have gotten user reports that these layouts also migth work on devices that simulate certain controllers via Steam Input. One user reported that he/she installed Linux on the Lenovo Legion and it did picked up one of the RetroDECK profiles from the start.
We have gotten user reports that these layouts also might work on devices that simulate certain controllers via Steam Input. One user reported that he/she installed Linux on the Lenovo Legion, and it did pick up one of the RetroDECK profiles from the start.
These devices will pick up one the layout it is mimicking if it is a DualSense or Xbox Wireless and allow hopefully the hotkeys to be used on that device.
@ -357,15 +357,15 @@ Check out the simple radial menu here: [Simple Radial Menu](../../wiki_controlle
<img src="../../../wiki_icons/kennynl/flairs/flair_disabled.png" width="50">
Sometimes the emulators / engines gets confused on what controller is player 1 and takes the docked Steam Deck as player 1 and not the external contrller.
Sometimes the emulators / engines get confused on what controller is player 1 and takes the docked Steam Deck as player 1 and not the external controller.
You can solve this by going into the Reorder Controllers interface in Steam and try switching between Player 1 or Player 2.
You can solve this by going into the Reorder Controllers interface in Steam and try switching between Player 1 and Player 2.
### Known Issues: External Controllers - Linux Desktop
<img src="../../../wiki_icons/kennynl/flairs/flair_disabled.png" width="50">
Linux Desktop via Steam Input is complex. There are a lot of variables and the RetroDECK Team don't have the ability to test for all of them and several bugs exists. Some variables could be:
Linux Desktop via Steam Input is complex. There are a lot of variables and the RetroDECK Team does not have the ability to test for all of them and several bugs exist. Some variables could be:
```
What kind of packages / drivers you have installed.
@ -379,24 +379,24 @@ We are trying to keep track of all the issues here and have reported several to
[RetroDECK Github Issue: 716](https://github.com/XargonWan/RetroDECK/issues/716)
These are the most imporant current bugs:
These are the most important current bugs:
**Bug: Destop Profiles take preset over Game Profile**
Since the one of the recent Steam Client updates, there is a bug that causes Steam to take the Desktop Profile instead of the Game Profile. Sometimes it even takes both inputs and sends double inputs for every action.
Since one of the recent Steam Client updates, there is a bug that causes Steam to take the Desktop Profile instead of the Game Profile. Sometimes it even takes both inputs and sends double inputs for every action.
Possible solutions by our users and team members:
- Try and use the RetroDECK Profile as the Desktop Profile and turning off the Game Profile.
- Try and use the RetroDECK Profile as the Desktop Profile and turn off the Game Profile.
- Going into big picture and launching RetroDECK from there.
- Starting big picture, exiting big picture and then launching RetroDECK from the Desktop Client.
- Starting big picture, exiting big picture, and then launching RetroDECK from the Desktop Client.
**Bug: Missing Radials in certain systems**
The radial menus on certain Linux Systems are hidden behind the game window or the Steam overlay (they still work and you can navigate them).
The radial menus on certain Linux Systems are hidden behind the game window or the Steam overlay (they still work, and you can navigate them).
We thought about doing a temporary none radial layouts for each controller to get around this bug.<br>
But later changed our minds as we would have even more input configs to maintain, with a risk they become permanent.
We thought about doing a temporary nonradial layouts for each controller to get around this bug.<br>
But later we changed our minds as we would have even more input configs to maintain, with a risk they become permanent.
---
@ -530,9 +530,9 @@ Added: New desktop icon.
Added: "Swap A/B X/Y button" preset and compatible systems
Added: Optional Vita3K Firmware installer.
Added: Reset commands for: GZDoom, MAME, Vita3k, Ryujinx.
Added: Merge "save state on exit" and "load state on run" preset into "Quick Resume" preset
Added: Merge "save state on exit" and "load state on run" preset into "Quick Resume" preset
Added: BIOS check "expert mode" (shows all available info)
Change: Moved "Rewind" preset to Global Presets section of Configurator and add compatible systems.
Change: Moved "Rewind" preset to Global Presets section of Configurator and added compatible systems.
Fixed: Quit button after emulators reset should act as an actual full quit button.
```
@ -550,7 +550,7 @@ Change: The retrodeck/logs folder is no longer hidden by default.
Fixed: Various issues when building RetroDECK locally for development.
Fixed: Some wayland related issues.
Fixed: RetroDECK full reset via CLI process.
Removed: Talk names in the manifest as they're not needed anymore as enabled by default.
Removed: Talk names in the manifest as they are not needed anymore as enabled by default.
```
## Emulators / Engines / System
@ -571,8 +571,8 @@ All emulators.
<img src="../../../wiki_images/logos/cemu-logo.png" width="100">
```
Added: Optional Gyro via SteamDeckGyroDSU for player 1 (if you have it installed) from a seperate profile.
Added: Better binds for Player 2 to 4.
Added: Optional Gyro via SteamDeckGyroDSU for player 1 (if you have it installed) from a separate profile.
Added: Better bindings for Player 2 to 4.
Change: Made graphical tweaks based on user feedback & internal testing.
```
@ -581,12 +581,12 @@ Change: Made graphical tweaks based on user feedback & internal testing.
<img src="../../../wiki_images/logos/dolphin-logo.png" width="100">
```
Added: Better binds for Player 1 to 4 GC & Wii.
Added: Better bindings for Player 1 to 4 GC & Wii.
Added: Optional Gyro via SteamDeckGyroDSU for player 1 (if you have it installed).
Change: Made graphical tweaks based on user feedback & internal testing.
Change: Improved GC binds.
Change: Improved & Changed Wii Binds.
Change: Improved GBA binds.
Change: Improved GC bindings.
Change: Improved & Changed Wii bindings.
Change: Improved GBA bindings.
```
### Primehack
@ -594,7 +594,7 @@ Change: Improved GBA binds.
<img src="../../../wiki_images/logos/primehack-logo.png" width="100">
```
Added: Better binds for Player 1.
Added: Better bindings for Player 1.
Added: Optional Gyro via SteamDeckGyroDSU for player 1 (if you have it installed).
Added: More custom loadable icons for Primehack.
Change: Made graphical tweaks based on user feedback & internal testing.
@ -614,7 +614,7 @@ Change: Made graphical tweaks based on user feedback.
<img src="../../../wiki_images/logos/duckstation-logo.png" width="100">
```
Added: Totally reworked binds for Player 1 to 4 via SDL.
Added: Reworked bindings for Player 1 to 4 via SDL.
Fixed: Memory card folder not being linked to retrodeck/saves/psx/.
```
@ -624,7 +624,7 @@ Fixed: Memory card folder not being linked to retrodeck/saves/psx/.
<img src="../../../wiki_images/logos/pcsx2-logo.png" width="180">
```
Added: Better binds for Player 2 to 4.
Added: Better bindings for Player 2 to 4.
Change: Made graphical tweaks based on user feedback & internal testing.
```
@ -634,7 +634,7 @@ Change: Made graphical tweaks based on user feedback & internal testing.
<img src="../../../wiki_images/logos/rpcs3-logo.png" width="100">
```
Added: Better binds for Player 2 to 4.
Added: Better bindings for Player 2 to 4.
Change: RPCS3 Game shortcuts .desktop files are now standard.
Fixed: An issue was causing the RPCS3 saves folder not to be mapped in saves/ps3/.
Change: Made graphical tweaks based on user feedback & internal testing.
@ -655,7 +655,7 @@ Change: Is now running games via shortcut by default (allows easier running for
<img src="../../../wiki_images/logos/retroarch-logo.png" width="100">
```
Fixed: SCUMMVM-Core - A bug where the core did not find the Extras folder.
Fixed: ScummVM-Core - A bug where the core did not find the Extras folder.
Fixed: Input mappings on controlers 2-16.
Fixed: A bug where in certain scenarios RetroArch would forget the roms folder.
```
@ -668,7 +668,7 @@ Fixed: A bug where in certain scenarios RetroArch would forget the roms folder.
With the added focus of both removing Yuzu and Citra from RetroDECK + implementing ES-DE 3.0 changes it needed to be pushed back a little.
Hopefully we can add it a minor update like 0.8.X. We got a few bugs we need to fix with the togheter with the BoliR developer 😸.
Hopefully we can add it a minor update like 0.8.X. We got a few bugs we need to fix with the together with the BoliR developer 😸.
### What about the Multiuser Mode?! 👿
@ -678,7 +678,7 @@ This update is already quite big! Don't you agree?! 😼
## We hope everyone likes the update!
We in the RetroDECK Team hopes everyone in our little community likes the update. If you find any issues please read here on how to report them (no software is free of bugs including RetroDECK):
We in the RetroDECK Team hope everyone in our little community likes the update. If you find any issues, please read here on how to report them (no software is free of bugs including RetroDECK):
[Reporting Bugs](../../wiki_bugs/report-bugs.md)