From 4575687d8242661325d5f47b555b46b9006a541b Mon Sep 17 00:00:00 2001 From: Lazorne Date: Wed, 20 Mar 2024 20:26:26 +0100 Subject: [PATCH] more doom --- .../wiki_engine_guides/gzdoom/gzdoom-controls.md | 12 +++++++++++- .../docs/wiki_rd_versions/version_0.8b/0.8.0b.md | 6 ++---- 2 files changed, 13 insertions(+), 5 deletions(-) diff --git a/wiki-rtd/docs/wiki_engine_guides/gzdoom/gzdoom-controls.md b/wiki-rtd/docs/wiki_engine_guides/gzdoom/gzdoom-controls.md index 3d1a303..58c4001 100644 --- a/wiki-rtd/docs/wiki_engine_guides/gzdoom/gzdoom-controls.md +++ b/wiki-rtd/docs/wiki_engine_guides/gzdoom/gzdoom-controls.md @@ -12,7 +12,7 @@ The controls are semi based on the inputs from `Timesplitters: Future Perfect` for the Playstation 2. -The controls here are described as an Xbox Layout style controller. Many mods have also more inputs then what is bindable on a controller, `L1` and `L2` are mostly free for those types of actions. +The controls here are described as an Xbox Layout style controller. | Action | Button | Comment | | :--- | :---: | :---: | @@ -42,3 +42,13 @@ Optional extra binds that can come into play for certain Project Brutality or Br | Quick Melee / Special Action | `L1` | | | Throw Grenade / Second Special Action | `L2` | Replaces Zoom (must mods use Secondary Fire for this anyhow) | | Dash | `R3` | Replaces Quick Turn | + +### The mod needs more or other extra inputs + +Many mods have also more inputs then what is bind-able on a controller, `L1`, `L2`, `Dpad - Up`, `Dpad - Down` are mostly free for those types of actions. + +Try to bind `L1`, `L2` to more action orientated things you need to use more often. While `Dpad - Up`, `Dpad - Down` for things you use less often like Extra Menus. + +If it is a new movement type that can replace quick turn try to bind it on `R3` and replace Quick Turn or either of the `L1` or `L2`. + +You are also free to change any of the Default binds shipped by RetroDECK and if you mess something up you can always reset GZDoom via the Configurator. diff --git a/wiki-rtd/docs/wiki_rd_versions/version_0.8b/0.8.0b.md b/wiki-rtd/docs/wiki_rd_versions/version_0.8b/0.8.0b.md index 9dde3c1..9c8e6bd 100644 --- a/wiki-rtd/docs/wiki_rd_versions/version_0.8b/0.8.0b.md +++ b/wiki-rtd/docs/wiki_rd_versions/version_0.8b/0.8.0b.md @@ -110,11 +110,9 @@ Instead of using the standard GZDOOM controller input layout, we instead opted t The control scheme is based both on a mix of modern FPS games and the game `TimeSplitter: Future Perfect` for the PlayStation 2. -The main feature is that `L1` and `L2` are already pre-bound for various mod actions like throwing grenades or activate special abilities for Brutal Doom, Project Brutality based mods and Doom Infinite. +The main feature is that `L1` and `L2` are already pre-bound for various mod actions like throwing grenades or activate special abilities for Brutal Doom, Project Brutality based mods and some Doom Infinite actions. -But the buttons `L1` and `L2` are also free to be used in any other mods you might want to play. - -All you need to know is that those two buttons are always available for you to bind whatever new actions the mods throw at you. +All of `L1` `L2` `Dpad - Up` `Dpad - Down` are mostly free to rebind to what ever the mod throws at you, read more on the link above. ### Known Issues: GZDOOM & more then one Steam Input device