From 4ec74427ea9d8b5b1569f4250f28cc099281d966 Mon Sep 17 00:00:00 2001 From: etjanster Date: Fri, 31 Jan 2025 08:01:23 +0100 Subject: [PATCH] added more things --- .../docs/wiki_rd_versions/version_0.9.0b/0.9.0b.md | 14 +++++++++++--- 1 file changed, 11 insertions(+), 3 deletions(-) diff --git a/wiki-rtd/docs/wiki_rd_versions/version_0.9.0b/0.9.0b.md b/wiki-rtd/docs/wiki_rd_versions/version_0.9.0b/0.9.0b.md index 7191392..54dc9c2 100755 --- a/wiki-rtd/docs/wiki_rd_versions/version_0.9.0b/0.9.0b.md +++ b/wiki-rtd/docs/wiki_rd_versions/version_0.9.0b/0.9.0b.md @@ -2,7 +2,7 @@ -**Release Date: 2025-XX-XX** +**Release Date: 2025-02-XX** ## Short summary: @@ -45,7 +45,7 @@ How about a Sea Shanty about Captain Comeback meeting his friends the Port Maste Over the past several months, we have made significant improvements to RetroDECK, resulting in over `1300+` commits since the last release. Key updates include: -- Reduced application size by approximately `600MB` / `40%` 🧑‍🔬 (some of this space have been taken by new features). +- Reduced application size by approximately `600MB` / `40%` 🧑‍🔬 compared to `0.8.4b` (some of this space have been taken by new features). - Decreased the build time from `3.30` hours to about `1` hour. - Transitioned to a modular build approach, where each component is built separately and then integrated into RetroDECK. - Migrated to a GitHub organization, which now hosts the new modular structure. @@ -54,7 +54,10 @@ Over the past several months, we have made significant improvements to RetroDECK - Improved logging. - Implemented changes for the future Godot version of the Configurator. - Enabled the RetroDECK Framework to pick up logged-in Steam profiles for systems like SRM. -- Created a new dependency and library manager called `Libman` 🦸. +- Created a new library manager called LibMan 🦸. It ensures each component brings its own libraries when built from outsourced modules. +- Migrated from AppData to MetaInfo. +- Post-update options condensed into a single **Zenity** window. +- Better local building support and PR building workflow. These improvements will continue in upcoming major updates as we aim to make the build system more dynamic and developer-friendly. @@ -201,11 +204,15 @@ We soft launched it earlier, but it's officially a part of this update! Have you **Added:** - Backported the new Godot Configurator BIOS list. The `BIOS Checker` now supports more then double the amount of BIOS. +- Added better hash validation for the BIOS Checker. +- Added even more information to the BIOS Checker. - Added Steam Rom Manger (SRM) to the `Open Emulator / Component` and `Reset` menu. **Fixes** - Various compression improvements commits and bugfixes by `Cohee` to the compression tool. +- Version notes were not displaying correctly. + @@ -243,6 +250,7 @@ If you wish to change the language, you can do so by navigating to `ES-DE Config - Favorites collection is now enabled by default on ES-DE. - The ES-DE settings are now under a submenu in the ES-DE frontend to prevent the menu from becoming too crowded - `ES-DE Configurations`. +- ES-DE first setup screen is replaced by a new message from guiding users where to place their data. **Added:**